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authorAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
commit65a88f27b994f7ade178368c569d466f6344ded6 (patch)
tree1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/gui/windows/inventorywindow.cpp
parenta553b3cda91aa095d88e22abcaa81701c2894334 (diff)
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/gui/windows/inventorywindow.cpp')
-rw-r--r--src/gui/windows/inventorywindow.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 99d4d4954..0cc9b4e0e 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -358,11 +358,11 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (eventId == "use")
{
- PlayerInfo::useEquipItem(item);
+ PlayerInfo::useEquipItem(item, true);
}
if (eventId == "equip")
{
- PlayerInfo::useEquipItem2(item);
+ PlayerInfo::useEquipItem2(item, true);
}
else if (eventId == "drop")
{
@@ -524,19 +524,7 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
}
else
{
- if (item->isEquipment())
- {
- if (item->isEquipped())
- PlayerInfo::unequipItem(item);
- else
- PlayerInfo::equipItem(item);
- }
- else
- {
- if (PlayerInfo::isItemProtected(item->getId()))
- return;
- PlayerInfo::useItem(item);
- }
+ PlayerInfo::useEquipItem(item, true);
}
}
else