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authorAndrei Karas <akaras@inbox.ru>2014-10-22 14:47:41 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-22 14:47:41 +0300
commitabdb8299382a797728b8dac80f6e687c90fb07ab (patch)
tree5d23f578455b680a24c3096394c28222f29b50a5 /src/gui/windows/equipmentwindow.cpp
parente7cff7a519a6cb11e244b99c71c3def8ebf560c3 (diff)
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Add missing slots ids into equipment window.
Diffstat (limited to 'src/gui/windows/equipmentwindow.cpp')
-rw-r--r--src/gui/windows/equipmentwindow.cpp66
1 files changed, 53 insertions, 13 deletions
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp
index 08c6aea51..c5933b106 100644
--- a/src/gui/windows/equipmentwindow.cpp
+++ b/src/gui/windows/equipmentwindow.cpp
@@ -647,59 +647,99 @@ void EquipmentWindow::loadSlot(const XmlNodePtr slotNode,
int EquipmentWindow::parseSlotName(const std::string &name)
{
int id = -1;
- if (name == "shoes" || name == "boot" || name == "boots")
+ if (name == "shoes" || name == "boot"
+ || name == "boots" || name == "slot4")
{
id = 4;
}
- else if (name == "bottomclothes" || name == "bottom" || name == "pants")
+ else if (name == "bottomclothes" || name == "bottom"
+ || name == "pants" || name == "slot3")
{
id = 3;
}
else if (name == "topclothes" || name == "top"
- || name == "torso" || name == "body")
+ || name == "torso" || name == "body" || name == "slot0")
{
id = 0;
}
- else if (name == "misc1" || name == "cape")
+ else if (name == "misc1" || name == "cape" || name == "slot5")
{
id = 5;
}
- else if (name == "misc2" || name == "scarf" || name == "scarfs")
+ else if (name == "misc2" || name == "scarf"
+ || name == "scarfs" || name == "slot7")
{
id = 7;
}
- else if (name == "hat" || name == "hats")
+ else if (name == "hat" || name == "hats" || name == "slot2")
{
id = 2;
}
- else if (name == "wings")
+ else if (name == "wings" || name == "slot6")
{
id = 6;
}
- else if (name == "glove" || name == "gloves")
+ else if (name == "glove" || name == "gloves" || name == "slot1")
{
id = 1;
}
- else if (name == "weapon" || name == "weapons")
+ else if (name == "weapon" || name == "weapons" || name == "slot8")
{
id = 8;
}
- else if (name == "shield" || name == "shields")
+ else if (name == "shield" || name == "shields" || name == "slot9")
{
id = 9;
}
- else if (name == "amulet" || name == "amulets")
+ else if (name == "amulet" || name == "amulets" || name == "slot11")
{
id = 11;
}
- else if (name == "ring" || name == "rings")
+ else if (name == "ring" || name == "rings" || name == "slot12")
{
id = 12;
}
- else if (name == "arrow" || name == "arrows" || name == "ammo")
+ else if (name == "arrow" || name == "arrows"
+ || name == "ammo" || name == "slot10")
{
id = 10;
}
+ else if (name == "slot13")
+ {
+ id = 13;
+ }
+ else if (name == "slot14")
+ {
+ id = 14;
+ }
+ else if (name == "slot15")
+ {
+ id = 15;
+ }
+ else if (name == "slot16")
+ {
+ id = 16;
+ }
+ else if (name == "slot17")
+ {
+ id = 17;
+ }
+ else if (name == "slot18")
+ {
+ id = 18;
+ }
+ else if (name == "slot19")
+ {
+ id = 19;
+ }
+ else if (name == "slot20")
+ {
+ id = 20;
+ }
+ else if (name == "slot21")
+ {
+ id = 21;
+ }
return id;
}