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authorAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
commit65a88f27b994f7ade178368c569d466f6344ded6 (patch)
tree1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/gui/windows/equipmentwindow.cpp
parenta553b3cda91aa095d88e22abcaa81701c2894334 (diff)
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/gui/windows/equipmentwindow.cpp')
-rw-r--r--src/gui/windows/equipmentwindow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp
index 5f214cebe..cf8484555 100644
--- a/src/gui/windows/equipmentwindow.cpp
+++ b/src/gui/windows/equipmentwindow.cpp
@@ -257,7 +257,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
if (event.getId() == "unequip" && mSelected > -1)
{
const Item *const item = mEquipment->getEquipment(mSelected);
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, true);
setSelected(-1);
}
}
@@ -377,7 +377,7 @@ void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent)
if (item->isEquipment())
{
if (!item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
}
}
else if (dragDrop.getSource() == DRAGDROP_SOURCE_EQUIPMENT)
@@ -401,7 +401,7 @@ void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent)
}
if (item->isEquipped())
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, true);
}
}
dragDrop.clear();