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authorAndrei Karas <akaras@inbox.ru>2015-05-03 22:44:42 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-03 22:44:42 +0300
commitb94678289a5e671fc168ec58525b7aae2a56e6ec (patch)
tree475822a9d1acae55f2602facbbb14dba4347fb67 /src/gui/windows/botcheckerwindow.cpp
parent602fd127d09c995bc5470218c862b2cebfc558d5 (diff)
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Remove useless dynamic_cast.
Diffstat (limited to 'src/gui/windows/botcheckerwindow.cpp')
-rw-r--r--src/gui/windows/botcheckerwindow.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp
index 9f1973426..e79a852cb 100644
--- a/src/gui/windows/botcheckerwindow.cpp
+++ b/src/gui/windows/botcheckerwindow.cpp
@@ -190,12 +190,11 @@ void BotCheckerWindow::reset()
std::set<ActorSprite*> beings = actorManager->getAll();
FOR_EACH (ActorSprites::iterator, i, beings)
{
- Being *const being = dynamic_cast<Being*>(*i);
-
- if (being && being->getType() == ActorType::Player
- && being != localPlayer && being->getName() != "")
+ if ((*i)->getType() == ActorType::Player)
{
- being->resetCounters();
+ Being *const being = static_cast<Being*>(*i);
+ if (being != localPlayer && !being->getName().empty())
+ being->resetCounters();
}
}
}