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authorAndrei Karas <akaras@inbox.ru>2014-08-18 21:26:04 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-18 21:26:04 +0300
commite21479ccc48ed8383a6ab72f45c43e12e8dffa69 (patch)
tree2882139edd93b0e3ae72fc541b366ed7246e46b2 /src/gui/widgets/tabs/setup_input.cpp
parent506a064c94e44d4f896fa9b2dc74d30e7f7f8c33 (diff)
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Remove default values from okdialog constructor.
Diffstat (limited to 'src/gui/widgets/tabs/setup_input.cpp')
-rw-r--r--src/gui/widgets/tabs/setup_input.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/widgets/tabs/setup_input.cpp b/src/gui/widgets/tabs/setup_input.cpp
index 1aababa3f..50bdf96ec 100644
--- a/src/gui/widgets/tabs/setup_input.cpp
+++ b/src/gui/widgets/tabs/setup_input.cpp
@@ -150,7 +150,8 @@ void Setup_Input::apply()
// TRANSLATORS: input settings error
strprintf(_("Conflict \"%s\" and \"%s\" keys. "
"Resolve them, or gameplay may result in strange behaviour."),
- gettext(str1.c_str()), gettext(str2.c_str())), DialogType::ERROR);
+ gettext(str1.c_str()), gettext(str2.c_str())), DialogType::ERROR,
+ true, true, nullptr, 260);
}
keyboard.setEnabled(true);
inputManager.store();