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authorAndrei Karas <akaras@inbox.ru>2016-08-14 20:23:15 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-14 20:23:15 +0300
commit3fc421539bc81f27262b91554694509f3e47f865 (patch)
treeb191e1de4932ddcd3fad4a6780d0308f79d68e5e /src/gui/widgets/itemshortcutcontainer.cpp
parent6a763f58ad8ab52b9b444b096a8f298d440e0a65 (diff)
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Show cast type in skill popup from custom place.
For skill shortcuts for now it always "Default".
Diffstat (limited to 'src/gui/widgets/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 9604d33d8..7b6df7644 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -594,8 +594,16 @@ void ItemShortcutContainer::mouseMoved(MouseEvent &event)
if (!skill)
return;
+ // +++ for now from data only get cast type
+ const std::string data = selShortcut->getItemData(index);
+ CastTypeT castType = CastType::Default;
+ if (!data.empty())
+ {
+ castType = static_cast<CastTypeT>(atoi(data.c_str()));
+ }
skillPopup->show(skill,
- toInt(itemColor, int));
+ toInt(itemColor, int),
+ castType);
skillPopup->position(viewport->mMouseX,
viewport->mMouseY);
}