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author | Andrei Karas <akaras@inbox.ru> | 2016-02-20 21:19:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-20 21:19:35 +0300 |
commit | 3e8fecc9a62afff0054fa0fa23af86c8ef15a1c9 (patch) | |
tree | 2053748aba4fd1e01020effe9322757426354d28 /src/gui/viewport.h | |
parent | 2577a25f8a4acf587526809fda2ded95875e1222 (diff) | |
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Add missing const in gui directory.
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r-- | src/gui/viewport.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h index ac1360cb5..1a959a858 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -76,9 +76,9 @@ class Viewport final : public WindowContainer, /** * Draws the viewport. */ - void draw(Graphics *graphics) override final A_NONNULL(2); + void draw(Graphics *const graphics) override final A_NONNULL(2); - void safeDraw(Graphics *graphics) override final A_NONNULL(2); + void safeDraw(Graphics *const graphics) override final A_NONNULL(2); /** * Implements player to keep following mouse. @@ -206,7 +206,7 @@ class Viewport final : public WindowContainer, void getMouseTile(const int x, const int y, int &destX, - int &destY); + int &destY) const; /** * Make the player go to the mouse position. |