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author | Andrei Karas <akaras@inbox.ru> | 2014-07-30 12:25:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-30 12:25:16 +0300 |
commit | 1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch) | |
tree | cd34ad27487036265f08d7aa63476c160280d899 /src/gui/viewport.cpp | |
parent | 9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff) | |
download | plus-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.gz plus-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.bz2 plus-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.xz plus-1680d159ecbf75591d2dab1416ff8144c27d4de5.zip |
Rename player_node variable into localPlayer.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 8acc19ca6..d0ea8236a 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -130,7 +130,7 @@ void Viewport::draw(Graphics *graphics) BLOCK_START("Viewport::draw 1") static int lastTick = tick_time; - if (!mMap || !player_node) + if (!mMap || !localPlayer) { graphics->setColor(Color(64, 64, 64)); graphics->fillRectangle( @@ -147,7 +147,7 @@ void Viewport::draw(Graphics *graphics) const int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2; const int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2; - const Vector &playerPos = player_node->getPosition(); + const Vector &playerPos = localPlayer->getPosition(); const int player_x = static_cast<int>(playerPos.x) - midTileX + mCameraRelativeX; const int player_y = static_cast<int>(playerPos.y) @@ -206,10 +206,10 @@ void Viewport::draw(Graphics *graphics) { logger->log("incorrect player position: %d, %d, %d, %d", player_x, player_y, mPixelViewX, mPixelViewY); - if (player_node) + if (localPlayer) { logger->log("tile position: %d, %d", - player_node->getTileX(), player_node->getTileY()); + localPlayer->getTileX(), localPlayer->getTileY()); } } mPixelViewX = player_x; @@ -252,10 +252,10 @@ void Viewport::draw(Graphics *graphics) drawDebugPath(graphics); } - if (player_node->getCheckNameSetting()) + if (localPlayer->getCheckNameSetting()) { - player_node->setCheckNameSetting(false); - player_node->setName(player_node->getName()); + localPlayer->setCheckNameSetting(false); + localPlayer->setName(localPlayer->getName()); } // Draw text @@ -312,7 +312,7 @@ void Viewport::followMouse() void Viewport::drawDebugPath(Graphics *const graphics) { - if (!player_node || !userPalette || !actorManager || !mMap || !gui) + if (!localPlayer || !userPalette || !actorManager || !mMap || !gui) return; Gui::getMouseState(&mMouseX, &mMouseY); @@ -326,13 +326,13 @@ void Viewport::drawDebugPath(Graphics *const graphics) if (mouseDestination.x != lastMouseDestination.x || mouseDestination.y != lastMouseDestination.y) { - const Vector &playerPos = player_node->getPosition(); + const Vector &playerPos = localPlayer->getPosition(); debugPath = mMap->findPath( static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, mousePosX / mapTileSize, mousePosY / mapTileSize, - player_node->getWalkMask(), + localPlayer->getWalkMask(), 500); lastMouseDestination = mouseDestination; } @@ -343,7 +343,7 @@ void Viewport::drawDebugPath(Graphics *const graphics) FOR_EACH (ActorSpritesConstIterator, it, actors) { const Being *const being = dynamic_cast<const Being*>(*it); - if (being && being != player_node) + if (being && being != localPlayer) { const Path &beingPath = being->getPath(); drawPath(graphics, beingPath, userPalette->getColorWithAlpha( @@ -443,23 +443,23 @@ bool Viewport::leftMouseAction() validateSpeed(); if (actorManager) { - if (player_node != mHoverBeing || mSelfMouseHeal) + if (localPlayer != mHoverBeing || mSelfMouseHeal) actorManager->heal(mHoverBeing); - if (player_node == mHoverBeing && mHoverItem) - player_node->pickUp(mHoverItem); + if (localPlayer == mHoverBeing && mHoverItem) + localPlayer->pickUp(mHoverItem); return true; } } else if (type == ActorType::MONSTER || type == ActorType::NPC) { - if (player_node->withinAttackRange(mHoverBeing) || + if (localPlayer->withinAttackRange(mHoverBeing) || inputManager.isActionActive(static_cast<int>( InputAction::ATTACK))) { validateSpeed(); - if (!mStatsReUpdated && player_node != mHoverBeing) + if (!mStatsReUpdated && localPlayer != mHoverBeing) { - player_node->attack(mHoverBeing, + localPlayer->attack(mHoverBeing, !inputManager.isActionActive( static_cast<int>(InputAction::STOP_ATTACK))); return true; @@ -469,9 +469,9 @@ bool Viewport::leftMouseAction() InputAction::ATTACK))) { validateSpeed(); - if (!mStatsReUpdated && player_node != mHoverBeing) + if (!mStatsReUpdated && localPlayer != mHoverBeing) { - player_node->setGotoTarget(mHoverBeing); + localPlayer->setGotoTarget(mHoverBeing); return true; } } @@ -482,15 +482,15 @@ bool Viewport::leftMouseAction() if (mHoverItem) { validateSpeed(); - player_node->pickUp(mHoverItem); + localPlayer->pickUp(mHoverItem); } // Just walk around else if (!inputManager.isActionActive(static_cast<int>( InputAction::ATTACK))) { validateSpeed(); - player_node->stopAttack(); - player_node->cancelFollow(); + localPlayer->stopAttack(); + localPlayer->cancelFollow(); mPlayerFollowMouse = true; // Make the player go to the mouse position @@ -506,7 +506,7 @@ void Viewport::mousePressed(MouseEvent &event) mMouseClicked = true; // Check if we are alive and kickin' - if (!mMap || !player_node) + if (!mMap || !localPlayer) return; // Check if we are busy @@ -555,14 +555,14 @@ void Viewport::mousePressed(MouseEvent &event) pixelX, pixelY, 20, ActorType::MONSTER, nullptr); if (target) - player_node->setTarget(target); + localPlayer->setTarget(target); } } } void Viewport::walkByMouse(const MouseEvent &event) { - if (!mMap || !player_node) + if (!mMap || !localPlayer) return; if (mPlayerFollowMouse && !inputManager.isActionActive(InputAction::STOP_ATTACK) @@ -570,12 +570,12 @@ void Viewport::walkByMouse(const MouseEvent &event) { if (!mMouseDirectionMove) mPlayerFollowMouse = false; - if (mLocalWalkTime != player_node->getActionTime()) + if (mLocalWalkTime != localPlayer->getActionTime()) { mLocalWalkTime = cur_time; - player_node->unSetPickUpTarget(); - int playerX = player_node->getTileX(); - int playerY = player_node->getTileY(); + localPlayer->unSetPickUpTarget(); + int playerX = localPlayer->getTileX(); + int playerY = localPlayer->getTileY(); if (mMouseDirectionMove) { const int width = mainGraphics->mWidth / 2; @@ -615,7 +615,7 @@ void Viewport::walkByMouse(const MouseEvent &event) if (mMap->getWalk(playerX + dx, playerY + dy)) { - player_node->navigateTo(playerX + dx, playerY + dy); + localPlayer->navigateTo(playerX + dx, playerY + dy); } else { @@ -655,7 +655,7 @@ void Viewport::walkByMouse(const MouseEvent &event) dy = -1; } } - player_node->navigateTo(playerX + dx, playerY + dy); + localPlayer->navigateTo(playerX + dx, playerY + dy); } } else @@ -666,7 +666,7 @@ void Viewport::walkByMouse(const MouseEvent &event) / static_cast<float>(mMap->getTileHeight())); if (playerX != destX || playerY != destY) { - if (!player_node->navigateTo(destX, destY)) + if (!localPlayer->navigateTo(destX, destY)) { if (playerX > destX) playerX --; @@ -677,7 +677,7 @@ void Viewport::walkByMouse(const MouseEvent &event) else if (playerY < destY) playerY ++; if (mMap->getWalk(playerX, playerY, 0)) - player_node->navigateTo(playerX, playerY); + localPlayer->navigateTo(playerX, playerY); } } } @@ -900,7 +900,7 @@ void Viewport::optionChanged(const std::string &name) void Viewport::mouseMoved(MouseEvent &event A_UNUSED) { // Check if we are on the map - if (!mMap || !player_node || !actorManager) + if (!mMap || !localPlayer || !actorManager) return; if (mMouseDirectionMove) @@ -1060,14 +1060,14 @@ bool Viewport::isPopupMenuVisible() const void Viewport::moveCameraToActor(const int actorId, const int x, const int y) { - if (!player_node || !actorManager) + if (!localPlayer || !actorManager) return; const Actor *const actor = actorManager->findBeing(actorId); if (!actor) return; const Vector &actorPos = actor->getPosition(); - const Vector &playerPos = player_node->getPosition(); + const Vector &playerPos = localPlayer->getPosition(); settings.cameraMode = 1; mCameraRelativeX = static_cast<int>(actorPos.x - playerPos.x) + x; mCameraRelativeY = static_cast<int>(actorPos.y - playerPos.y) + y; @@ -1075,10 +1075,10 @@ void Viewport::moveCameraToActor(const int actorId, void Viewport::moveCameraToPosition(const int x, const int y) { - if (!player_node) + if (!localPlayer) return; - const Vector &playerPos = player_node->getPosition(); + const Vector &playerPos = localPlayer->getPosition(); settings.cameraMode = 1; mCameraRelativeX = x - static_cast<int>(playerPos.x); |