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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/theme.h')
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diff --git a/src/gui/theme.h b/src/gui/theme.h
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+/*
+ * Gui Skinning
+ * Copyright (C) 2008 The Legend of Mazzeroth Development Team
+ * Copyright (C) 2009 Aethyra Development Team
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SKIN_H
+#define SKIN_H
+
+#include "configlistener.h"
+#include "graphics.h"
+
+#include "gui/palette.h"
+
+#include <map>
+#include <string>
+#include <vector>
+
+class DyePalette;
+class Image;
+class ImageSet;
+class ProgressBar;
+
+class Skin
+{
+ public:
+ Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown,
+ const std::string &filePath,
+ const std::string &name = "");
+
+ ~Skin();
+
+ /**
+ * Returns the skin's name. Useful for giving a human friendly skin
+ * name if a dialog for skin selection for a specific window type is
+ * done.
+ */
+ const std::string &getName() const
+ { return mName; }
+
+ /**
+ * Returns the skin's xml file path.
+ */
+ const std::string &getFilePath() const
+ { return mFilePath; }
+
+ /**
+ * Returns the background skin.
+ */
+ const ImageRect &getBorder() const
+ { return mBorder; }
+
+ /**
+ * Returns the image used by a close button for this skin.
+ */
+ Image *getCloseImage() const
+ { return mCloseImage; }
+
+ /**
+ * Returns the image used by a sticky button for this skin.
+ */
+ Image *getStickyImage(bool state) const
+ { return state ? mStickyImageDown : mStickyImageUp; }
+
+ /**
+ * Returns the minimum width which can be used with this skin.
+ */
+ int getMinWidth() const;
+
+ /**
+ * Returns the minimum height which can be used with this skin.
+ */
+ int getMinHeight() const;
+
+ /**
+ * Updates the alpha value of the skin
+ */
+ void updateAlpha(float minimumOpacityAllowed = 0.0f);
+
+ int instances;
+
+ private:
+ std::string mFilePath; /**< File name path for the skin */
+ std::string mName; /**< Name of the skin to use */
+ ImageRect mBorder; /**< The window border and background */
+ Image *mCloseImage; /**< Close Button Image */
+ Image *mStickyImageUp; /**< Sticky Button Image */
+ Image *mStickyImageDown; /**< Sticky Button Image */
+};
+
+class Theme : public Palette, public ConfigListener
+{
+ public:
+ static Theme *instance();
+
+ static void deleteInstance();
+
+ static void prepareThemePath();
+
+ static void selectSkin();
+
+ static std::string getThemePath()
+ { return mThemePath; }
+
+ static std::string getThemeName()
+ { return mThemeName; }
+
+ static void fillSkinsList(std::vector<std::string> &list);
+
+ static void fillFontsList(std::vector<std::string> &list);
+
+ /**
+ * Returns the patch to the given gui resource relative to the theme
+ * or, if it isn't in the theme, relative to 'graphics/gui'.
+ */
+ static std::string resolveThemePath(const std::string &path);
+
+ static Image *getImageFromTheme(const std::string &path);
+
+ static ImageSet *getImageSetFromTheme(const std::string &path,
+ int w, int h);
+
+ enum ThemePalette
+ {
+ TEXT = 0,
+ SHADOW,
+ OUTLINE,
+ PROGRESS_BAR,
+ BUTTON,
+ BUTTON_DISABLED,
+ TAB,
+ PARTY_CHAT_TAB,
+ PARTY_SOCIAL_TAB,
+ GUILD_CHAT_TAB,
+ GUILD_SOCIAL_TAB,
+ BACKGROUND,
+ HIGHLIGHT,
+ TAB_FLASH,
+ TAB_PLAYER_FLASH,
+ SHOP_WARNING,
+ ITEM_EQUIPPED,
+ CHAT,
+ GM,
+ PLAYER,
+ WHISPER,
+ WHISPER_OFFLINE,
+ IS,
+ SERVER,
+ LOGGER,
+ HYPERLINK,
+ UNKNOWN_ITEM,
+ GENERIC,
+ HEAD,
+ USABLE,
+ TORSO,
+ ONEHAND,
+ LEGS,
+ FEET,
+ TWOHAND,
+ SHIELD,
+ RING,
+ NECKLACE,
+ ARMS,
+ AMMO,
+ SERVER_VERSION_NOT_SUPPORTED,
+ WARNING,
+ THEME_COLORS_END
+ };
+
+ enum ProgressPalette
+ {
+ PROG_DEFAULT = 0,
+ PROG_HP,
+ PROG_MP,
+ PROG_NO_MP,
+ PROG_EXP,
+ PROG_INVY_SLOTS,
+ PROG_WEIGHT,
+ PROG_JOB,
+ THEME_PROG_END
+ };
+
+ /**
+ * Gets the color associated with the type. Sets the alpha channel
+ * before returning.
+ *
+ * @param type the color type requested
+ * @param alpha alpha channel to use
+ *
+ * @return the requested color
+ */
+ inline static const gcn::Color &getThemeColor(int type,
+ int alpha = 255)
+ { return mInstance->getColor(type, alpha); }
+
+ const static gcn::Color &getThemeColor(char c, bool &valid)
+ { return mInstance->getColor(c, valid); }
+
+ static gcn::Color getProgressColor(int type, float progress);
+
+ /**
+ * Loads a skin.
+ */
+ Skin *load(const std::string &filename,
+ const std::string &defaultPath = getThemePath());
+
+ /**
+ * Updates the alpha values of all of the skins.
+ */
+ void updateAlpha();
+
+ /**
+ * Get the minimum opacity allowed to skins.
+ */
+ float getMinimumOpacity()
+ { return mMinimumOpacity; }
+
+ /**
+ * Set the minimum opacity allowed to skins.
+ * Set a negative value to free the minimum allowed.
+ */
+ void setMinimumOpacity(float minimumOpacity);
+
+ void optionChanged(const std::string &);
+
+ private:
+ Theme();
+ ~Theme();
+
+ Skin *readSkin(const std::string &filename0);
+
+ // Map containing all window skins
+ typedef std::map<std::string, Skin*> Skins;
+ typedef Skins::iterator SkinIterator;
+
+ Skins mSkins;
+
+ static std::string mThemePath;
+ static std::string mThemeName;
+ static Theme *mInstance;
+
+ static bool tryThemePath(std::string themePath);
+
+ void loadColors(std::string file = "");
+
+ /**
+ * Tells if the current skins opacity
+ * should not get less than the given value
+ */
+ float mMinimumOpacity;
+
+ typedef std::vector<DyePalette*> ProgressColors;
+ ProgressColors mProgressColors;
+};
+
+#endif