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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/skilldialog.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz plus-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r-- | src/gui/skilldialog.cpp | 721 |
1 files changed, 0 insertions, 721 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp deleted file mode 100644 index 94ac10fc6..000000000 --- a/src/gui/skilldialog.cpp +++ /dev/null @@ -1,721 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/skilldialog.h" - -#include "configuration.h" -#include "dragdrop.h" -#include "effectmanager.h" -#include "itemshortcut.h" - -#include "being/localplayer.h" - -#include "gui/setup.h" -#include "gui/shortcutwindow.h" -#include "gui/textpopup.h" -#include "gui/viewport.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/label.h" -#include "gui/widgets/listbox.h" -#include "gui/widgets/scrollarea.h" -#include "gui/widgets/skillmodel.h" -#include "gui/widgets/tab.h" -#include "gui/widgets/tabbedarea.h" - -#include "net/net.h" -#include "net/playerhandler.h" -#include "net/skillhandler.h" - -#include "utils/dtor.h" -#include "utils/gettext.h" - -#include <guichan/font.hpp> - -#include "debug.h" - -class SkillListBox final : public ListBox -{ - public: - SkillListBox(const Widget2 *const widget, SkillModel *const model) : - ListBox(widget, model, "skilllistbox.xml"), - mModel(model), - mPopup(new TextPopup), - mHighlightColor(getThemeColor(Theme::HIGHLIGHT)), - mTextColor(getThemeColor(Theme::TEXT)), - mTextColor2(getThemeColor(Theme::TEXT_OUTLINE)), - mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34), - mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0), - mRowHeight(getFont()->getHeight() * 2 + mSpacing + 2 * mPadding), - mSkillClicked(false) - { - if (mRowHeight < 34) - mRowHeight = 34; - } - - A_DELETE_COPY(SkillListBox) - - ~SkillListBox() - { - delete mModel; - mModel = nullptr; - delete mPopup; - mPopup = nullptr; - } - - SkillInfo *getSelectedInfo() const - { - const int selected = getSelected(); - if (!mListModel || selected < 0 - || selected > mListModel->getNumberOfElements()) - { - return nullptr; - } - - return static_cast<SkillModel*>(mListModel)->getSkillAt(selected); - } - - void draw(gcn::Graphics *gcnGraphics) override - { - if (!mListModel) - return; - - SkillModel *const model = static_cast<SkillModel*>(mListModel); - updateAlpha(); - Graphics *const graphics = static_cast<Graphics *const>( - gcnGraphics); - - mHighlightColor.a = static_cast<int>(mAlpha * 255.0F); - graphics->setColor(mHighlightColor); - - // Draw filled rectangle around the selected list element - if (mSelected >= 0) - { - graphics->fillRectangle(gcn::Rectangle(mPadding, getRowHeight() - * mSelected + mPadding, getWidth() - 2 * mPadding, - getRowHeight())); - } - - // Draw the list elements - graphics->setColorAll(mTextColor, mTextColor2); - gcn::Font *const font = getFont(); - const int space = font->getHeight() + mSpacing; - const int width2 = getWidth() - mPadding; - for (int i = 0, y = 1; - i < model->getNumberOfElements(); - ++i, y += getRowHeight()) - { - SkillInfo *const e = model->getSkillAt(i); - if (e) - { - const SkillData *const data = e->data; - const int yPad = y + mPadding; - const std::string &description = data->description; - graphics->drawImage(data->icon, mPadding, yPad); - font->drawString(graphics, data->name, mTextPadding, yPad); - if (!description.empty()) - { - font->drawString(graphics, description, - mTextPadding, yPad + space); - } - - if (e->skillLevelWidth < 0) - { - // Add one for padding - e->skillLevelWidth = font->getWidth(e->skillLevel) + 1; - } - - font->drawString(graphics, e->skillLevel, width2 - - e->skillLevelWidth, yPad); - } - } - } - - unsigned int getRowHeight() const override - { return mRowHeight; } - - const SkillInfo *getSkillByEvent(const gcn::MouseEvent &event) const - { - const int y = (event.getY() + mPadding) / getRowHeight(); - if (!mModel || y >= mModel->getNumberOfElements()) - return nullptr; - const SkillInfo *const skill = mModel->getSkillAt(y); - if (!skill) - return nullptr; - return skill; - } - - void mouseMoved(gcn::MouseEvent &event) override - { - ListBox::mouseMoved(event); - if (!viewport || !dragDrop.isEmpty()) - return; - - const SkillInfo *const skill = getSkillByEvent(event); - if (!skill) - return; - - mPopup->show(viewport->getMouseX(), viewport->getMouseY(), - skill->data->dispName, skill->data->description); - } - - void mouseDragged(gcn::MouseEvent &event) - { - if (event.getButton() == gcn::MouseEvent::LEFT) - { - if (dragDrop.isEmpty()) - { - if (mSkillClicked) - { - mSkillClicked = false; - const SkillInfo *const skill = getSkillByEvent(event); - if (!skill) - return; - dragDrop.dragSkill(skill, DRAGDROP_SOURCE_SKILLS); - dragDrop.setItem(skill->id + SKILL_MIN_ID); - } - ListBox::mouseDragged(event); - } - } - else - { - ListBox::mouseDragged(event); - } - } - - void mousePressed(gcn::MouseEvent &event) - { - ListBox::mousePressed(event); - if (event.getButton() == gcn::MouseEvent::LEFT) - { - const SkillInfo *const skill = getSkillByEvent(event); - if (!skill) - return; - mSkillClicked = true; - } - } - - void mouseReleased(gcn::MouseEvent &event) - { - ListBox::mouseReleased(event); - } - - void mouseExited(gcn::MouseEvent &event A_UNUSED) override - { - mPopup->hide(); - } - - private: - SkillModel *mModel; - TextPopup *mPopup; - gcn::Color mHighlightColor; - gcn::Color mTextColor; - gcn::Color mTextColor2; - int mTextPadding; - int mSpacing; - int mRowHeight; - bool mSkillClicked; -}; - -class SkillTab final : public Tab -{ - public: - SkillTab(const Widget2 *const widget, - const std::string &name, SkillListBox *const listBox) : - Tab(widget), - mListBox(listBox) - { - setCaption(name); - } - - A_DELETE_COPY(SkillTab) - - ~SkillTab() - { - delete mListBox; - mListBox = nullptr; - } - - SkillInfo *getSelectedInfo() const - { - if (mListBox) - return mListBox->getSelectedInfo(); - else - return nullptr; - } - - protected: - void setCurrent() override - { - if (skillDialog) - skillDialog->updateTabSelection(); - } - - private: - SkillListBox *mListBox; -}; - -SkillDialog::SkillDialog() : - // TRANSLATORS: skills dialog name - Window(_("Skills"), false, nullptr, "skills.xml"), - gcn::ActionListener(), - mSkills(), - mTabs(new TabbedArea(this)), - mDeleteTabs(), - mPointsLabel(new Label(this, "0")), - // TRANSLATORS: skills dialog button - mUseButton(new Button(this, _("Use"), "use", this)), - // TRANSLATORS: skills dialog button - mIncreaseButton(new Button(this, _("Up"), "inc", this)), - mDefaultModel(nullptr) -{ - setWindowName("Skills"); - setCloseButton(true); - setResizable(true); - setSaveVisible(true); - setStickyButtonLock(true); - setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425); - if (setupWindow) - setupWindow->registerWindowForReset(this); - - mUseButton->setEnabled(false); - mIncreaseButton->setEnabled(false); - - place(0, 0, mTabs, 5, 5); - place(0, 5, mPointsLabel, 4); - place(3, 5, mUseButton); - place(4, 5, mIncreaseButton); - - setLocationRelativeTo(getParent()); - loadWindowState(); - enableVisibleSound(true); -} - -SkillDialog::~SkillDialog() -{ - clearSkills(); -} - -void SkillDialog::action(const gcn::ActionEvent &event) -{ - const std::string &eventId = event.getId(); - if (eventId == "inc") - { - const SkillTab *const tab = static_cast<const SkillTab *const>( - mTabs->getSelectedTab()); - if (tab) - { - if (const SkillInfo *const info = tab->getSelectedInfo()) - Net::getPlayerHandler()->increaseSkill(info->id); - } - } - else if (eventId == "sel") - { - const SkillTab *const tab = static_cast<const SkillTab *const>( - mTabs->getSelectedTab()); - if (tab) - { - if (const SkillInfo *const info = tab->getSelectedInfo()) - { - mUseButton->setEnabled(info->range > 0); - mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); - const int num = itemShortcutWindow->getTabIndex(); - if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS) - && itemShortcut[num]) - { - itemShortcut[num]->setItemSelected( - info->id + SKILL_MIN_ID); - } - } - else - { - mUseButton->setEnabled(false); - mIncreaseButton->setEnabled(false); - } - } - } - else if (eventId == "use") - { - const SkillTab *const tab = static_cast<const SkillTab *const>( - mTabs->getSelectedTab()); - if (tab) - { - const SkillInfo *const info = tab->getSelectedInfo(); - if (info && player_node && player_node->getTarget()) - { - const Being *const being = player_node->getTarget(); - if (being) - { - Net::getSkillHandler()->useBeing(info->level, - info->id, being->getId()); - } - } - } - } - else if (eventId == "close") - { - setVisible(false); - } -} - -std::string SkillDialog::update(const int id) -{ - const SkillMap::const_iterator i = mSkills.find(id); - - if (i != mSkills.end()) - { - SkillInfo *const info = i->second; - if (info) - { - info->update(); - return info->data->name; - } - } - - return std::string(); -} - -void SkillDialog::update() -{ - // TRANSLATORS: skills dialog label - mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), - PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS))); - mPointsLabel->adjustSize(); - - FOR_EACH (SkillMap::const_iterator, it, mSkills) - { - if ((*it).second && (*it).second->modifiable) - (*it).second->update(); - } -} - -void SkillDialog::clearSkills() -{ - mTabs->removeAll(); - mDeleteTabs.clear(); - mDefaultModel = nullptr; - - delete_all(mSkills); - mSkills.clear(); -} - -void SkillDialog::loadSkills() -{ - clearSkills(); - - XML::Document doc(paths.getStringValue("skillsFile")); - XML::Document doc2(paths.getStringValue("skillsFile2")); - XmlNodePtr root = doc.rootNode(); - - int setCount = 0; - std::string setName; - ScrollArea *scroll; - SkillListBox *listbox; - SkillTab *tab; - - if (!root || !xmlNameEqual(root, "skills")) - root = doc2.rootNode(); - - if (!root || !xmlNameEqual(root, "skills")) - { - logger->log("Error loading skills"); - -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() != ServerInfo::MANASERV) -#endif - { - SkillModel *const model = new SkillModel(); - if (!mDefaultModel) - mDefaultModel = model; - - SkillInfo *const skill = new SkillInfo; - skill->id = 1; - // TRANSLATORS: skills dialog default skills tab - skill->data->name = _("basic"); - skill->data->description.clear(); - // TRANSLATORS: skills dialog default skill name - skill->data->dispName = _("basic, 1"); - skill->data->shortName = "bas"; - skill->data->setIcon(""); - skill->modifiable = true; - skill->visible = true; - skill->model = model; - skill->update(); - - model->addSkill(skill); - mSkills[1] = skill; - - model->updateVisibilities(); - - listbox = new SkillListBox(this, model); - listbox->setActionEventId("sel"); - listbox->addActionListener(this); - scroll = new ScrollArea(listbox, false); - scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); - scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); - - tab = new SkillTab(this, "Skills", listbox); - mDeleteTabs.push_back(tab); - - mTabs->addTab(tab, scroll); - - update(); - } - return; - } - - for_each_xml_child_node(set, root) - { - if (xmlNameEqual(set, "set")) - { - setCount++; - setName = XML::getProperty(set, "name", - // TRANSLATORS: skills dialog default skill tab - strprintf(_("Skill Set %d"), setCount)); - - SkillModel *const model = new SkillModel(); - if (!mDefaultModel) - mDefaultModel = model; - - for_each_xml_child_node(node, set) - { - if (xmlNameEqual(node, "skill")) - { - int id = XML::getIntProperty(node, "id", -1, -1, 1000000); - if (id == -1) - { - id = XML::getIntProperty(node, "var", -1, -1, 100000); - if (id == -1) - continue; - id += SKILL_VAR_MIN_ID; - } - - SkillInfo *skill = getSkill(id); - if (!skill) - { - skill = new SkillInfo; - skill->id = static_cast<unsigned int>(id); - skill->modifiable = false; - skill->visible = false; - skill->model = model; - skill->update(); - model->addSkill(skill); - mSkills[id] = skill; - } - - std::string name = XML::langProperty(node, "name", - // TRANSLATORS: skills dialog. skill id - strprintf(_("Skill %d"), id)); - std::string icon = XML::getProperty(node, "icon", ""); - const int level = XML::getProperty(node, "level", 0); - SkillData *data = skill->getData(level); - if (!data) - data = new SkillData(); - - data->name = name; - data->setIcon(icon); - if (skill->id < SKILL_VAR_MIN_ID) - { - data->dispName = strprintf("%s, %u", - name.c_str(), skill->id); - } - else - { - data->dispName = strprintf("%s, (%u)", - name.c_str(), skill->id - SKILL_VAR_MIN_ID); - } - data->shortName = XML::langProperty(node, - "shortName", name.substr(0, 3)); - data->description = XML::langProperty( - node, "description", ""); - data->particle = XML::getProperty( - node, "particle", ""); - - data->soundHit.sound = XML::getProperty( - node, "soundHit", ""); - data->soundHit.delay = XML::getProperty( - node, "soundHitDelay", 0); - data->soundMiss.sound = XML::getProperty( - node, "soundMiss", ""); - data->soundMiss.delay = XML::getProperty( - node, "soundMissDelay", 0); - - skill->addData(level, data); - } - } - - model->updateVisibilities(); - - // possible leak listbox, scroll - listbox = new SkillListBox(this, model); - listbox->setActionEventId("sel"); - listbox->addActionListener(this); - scroll = new ScrollArea(listbox, false); - scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); - scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); - - tab = new SkillTab(this, setName, listbox); - mDeleteTabs.push_back(tab); - - mTabs->addTab(tab, scroll); - } - } - update(); -} - -bool SkillDialog::updateSkill(const int id, const int range, - const bool modifiable) -{ - const SkillMap::const_iterator it = mSkills.find(id); - - if (it != mSkills.end()) - { - SkillInfo *const info = it->second; - if (info) - { - info->modifiable = modifiable; - info->range = range; - info->update(); - } - return true; - } - return false; -} - -void SkillDialog::addSkill(const int id, const int level, const int range, - const bool modifiable) -{ - if (mDefaultModel) - { - SkillInfo *const skill = new SkillInfo; - skill->id = static_cast<unsigned int>(id); - SkillData *const data = skill->data; - data->name = "Unknown skill Id: " + toString(id); - data->dispName = data->name; - data->description.clear(); - data->setIcon(""); - skill->modifiable = modifiable; - skill->visible = false; - skill->model = mDefaultModel; - skill->level = level; - // TRANSLATORS: skills dialog. skill level - skill->skillLevel = strprintf(_("Lvl: %d"), level); - skill->range = range; - skill->update(); - - mDefaultModel->addSkill(skill); - - mSkills[id] = skill; - mDefaultModel->updateVisibilities(); - } -} - -SkillInfo* SkillDialog::getSkill(const int id) const -{ - SkillMap::const_iterator it = mSkills.find(id); - if (it != mSkills.end()) - return (*it).second; - return nullptr; -} - -SkillInfo* SkillDialog::getSkillByItem(const int itemId) const -{ - SkillMap::const_iterator it = mSkills.find(itemId - SKILL_MIN_ID); - if (it != mSkills.end()) - return (*it).second; - return nullptr; -} - -void SkillDialog::widgetResized(const gcn::Event &event) -{ - Window::widgetResized(event); - - if (mTabs) - mTabs->adjustSize(); -} - -void SkillDialog::useItem(const int itemId) const -{ - const std::map<int, SkillInfo*>::const_iterator - it = mSkills.find(itemId - SKILL_MIN_ID); - if (it == mSkills.end()) - return; - - const SkillInfo *const info = (*it).second; - if (info && player_node && player_node->getTarget()) - { - const Being *const being = player_node->getTarget(); - if (being) - { - Net::getSkillHandler()->useBeing(info->level, - info->id, being->getId()); - } - } -} - -void SkillDialog::updateTabSelection() -{ - const SkillTab *const tab = static_cast<SkillTab*>( - mTabs->getSelectedTab()); - if (tab) - { - if (const SkillInfo *const info = tab->getSelectedInfo()) - { - mUseButton->setEnabled(info->range > 0); - mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); - } - else - { - mUseButton->setEnabled(false); - } - } -} - -void SkillDialog::updateQuest(const int var, const int val) -{ - const int id = var + SKILL_VAR_MIN_ID; - const SkillMap::const_iterator it = mSkills.find(id); - - if (it != mSkills.end()) - { - SkillInfo *const info = it->second; - if (info) - { - PlayerInfo::setSkillLevel(id, val); - info->level = val; - info->update(); - } - } -} - -void SkillDialog::playUpdateEffect(const int id) const -{ - const int effectId = paths.getIntValue("skillLevelUpEffectId"); - if (!effectManager || effectId == -1) - return; - const SkillMap::const_iterator it = mSkills.find(id); - if (it != mSkills.end()) - { - if (it->second) - effectManager->trigger(effectId, player_node); - } -} |