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author | Andrei Karas <akaras@inbox.ru> | 2012-04-10 03:12:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-10 03:12:42 +0300 |
commit | 9df03a10b72b7e8c3b5bcf9cc7b595dc9fc17835 (patch) | |
tree | 9f46ecd1e8d1e6511ed4a9b8f489c39228f3cfa4 /src/gui/setup_keyboard.cpp | |
parent | 2556c72eea6a7d28d543d991e5d5c519726028f0 (diff) | |
download | plus-9df03a10b72b7e8c3b5bcf9cc7b595dc9fc17835.tar.gz plus-9df03a10b72b7e8c3b5bcf9cc7b595dc9fc17835.tar.bz2 plus-9df03a10b72b7e8c3b5bcf9cc7b595dc9fc17835.tar.xz plus-9df03a10b72b7e8c3b5bcf9cc7b595dc9fc17835.zip |
Rename settings tab keyboard to input.
Diffstat (limited to 'src/gui/setup_keyboard.cpp')
-rw-r--r-- | src/gui/setup_keyboard.cpp | 938 |
1 files changed, 0 insertions, 938 deletions
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp deleted file mode 100644 index ee06fa4a7..000000000 --- a/src/gui/setup_keyboard.cpp +++ /dev/null @@ -1,938 +0,0 @@ -/* - * Custom keyboard shortcuts configuration - * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2012 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/setup_keyboard.h" - -#include "inputmanager.h" -#include "keyboardconfig.h" - -#include "gui/okdialog.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/layouthelper.h" -#include "gui/widgets/listbox.h" -#include "gui/widgets/scrollarea.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -#include <guichan/listmodel.hpp> - -#include <SDL_keyboard.h> - -#include "debug.h" - -struct SetupActionData -{ - std::string name; - int actionId; -}; - -static SetupActionData const setupActionData[] = -{ - { - N_("Basic Keys"), - Input::KEY_NO_VALUE - }, - { - N_("Move Up"), - Input::KEY_MOVE_UP - }, - { - N_("Move Down"), - Input::KEY_MOVE_DOWN - }, - { - N_("Move Left"), - Input::KEY_MOVE_LEFT - }, - { - N_("Move Right"), - Input::KEY_MOVE_RIGHT - }, - { - N_("Attack"), - Input::KEY_ATTACK - }, - { - N_("Target & Attack"), - Input::KEY_TARGET_ATTACK - }, - { - N_("Move to Target"), - Input::KEY_MOVE_TO_TARGET - }, - { - N_("Change Move to Target type"), - Input::KEY_CHANGE_MOVE_TO_TARGET - }, - { - N_("Move to Home location"), - Input::KEY_MOVE_TO_HOME - }, - { - N_("Set home location"), - Input::KEY_SET_HOME - }, - { - N_("Move to navigation point"), - Input::KEY_MOVE_TO_POINT - }, - { - N_("Talk"), - Input::KEY_TALK - }, - { - N_("Stop Attack"), - Input::KEY_TARGET - }, - { - N_("Untarget"), - Input::KEY_UNTARGET - }, - { - N_("Target Closest"), - Input::KEY_TARGET_CLOSEST - }, - { - N_("Target NPC"), - Input::KEY_TARGET_NPC - }, - { - N_("Target Player"), - Input::KEY_TARGET_PLAYER - }, - { - N_("Pickup"), - Input::KEY_PICKUP - }, - { - N_("Change Pickup Type"), - Input::KEY_CHANGE_PICKUP_TYPE - }, - { - N_("Hide Windows"), - Input::KEY_HIDE_WINDOWS - }, - { - N_("Sit"), - Input::KEY_SIT - }, - { - N_("Screenshot"), - Input::KEY_SCREENSHOT - }, - { - N_("Enable/Disable Trading"), - Input::KEY_TRADE - }, - { - N_("Change Map View Mode"), - Input::KEY_PATHFIND - }, - { - N_("Select OK"), - Input::KEY_OK - }, - { - N_("Quit"), - Input::KEY_QUIT - }, - { - N_("Shortcuts Keys"), - Input::KEY_NO_VALUE - }, - { - N_("Item Shortcuts Key"), - Input::KEY_SHORTCUTS_KEY - }, - { - strprintf(N_("Item Shortcut %d"), 1), - Input::KEY_SHORTCUT_1 - }, - { - strprintf(N_("Item Shortcut %d"), 2), - Input::KEY_SHORTCUT_2 - }, - { - strprintf(N_("Item Shortcut %d"), 3), - Input::KEY_SHORTCUT_3 - }, - { - strprintf(N_("Item Shortcut %d"), 4), - Input::KEY_SHORTCUT_4 - }, - { - strprintf(N_("Item Shortcut %d"), 5), - Input::KEY_SHORTCUT_5 - }, - { - strprintf(N_("Item Shortcut %d"), 6), - Input::KEY_SHORTCUT_6 - }, - { - strprintf(N_("Item Shortcut %d"), 7), - Input::KEY_SHORTCUT_7 - }, - { - strprintf(N_("Item Shortcut %d"), 8), - Input::KEY_SHORTCUT_8 - }, - { - strprintf(N_("Item Shortcut %d"), 9), - Input::KEY_SHORTCUT_9 - }, - { - strprintf(N_("Item Shortcut %d"), 10), - Input::KEY_SHORTCUT_10 - }, - { - strprintf(N_("Item Shortcut %d"), 11), - Input::KEY_SHORTCUT_11 - }, - { - strprintf(N_("Item Shortcut %d"), 12), - Input::KEY_SHORTCUT_12 - }, - { - strprintf(N_("Item Shortcut %d"), 13), - Input::KEY_SHORTCUT_13 - }, - { - strprintf(N_("Item Shortcut %d"), 14), - Input::KEY_SHORTCUT_14 - }, - { - strprintf(N_("Item Shortcut %d"), 15), - Input::KEY_SHORTCUT_15 - }, - { - strprintf(N_("Item Shortcut %d"), 16), - Input::KEY_SHORTCUT_16 - }, - { - strprintf(N_("Item Shortcut %d"), 17), - Input::KEY_SHORTCUT_17 - }, - { - strprintf(N_("Item Shortcut %d"), 18), - Input::KEY_SHORTCUT_18 - }, - { - strprintf(N_("Item Shortcut %d"), 19), - Input::KEY_SHORTCUT_19 - }, - { - strprintf(N_("Item Shortcut %d"), 20), - Input::KEY_SHORTCUT_20 - }, - { - N_("Windows Keys"), - Input::KEY_NO_VALUE - }, - { - N_("Help Window"), - Input::KEY_WINDOW_HELP - }, - { - N_("Status Window"), - Input::KEY_WINDOW_STATUS - }, - { - N_("Inventory Window"), - Input::KEY_WINDOW_INVENTORY - }, - { - N_("Equipment Window"), - Input::KEY_WINDOW_EQUIPMENT - }, - { - N_("Skill Window"), - Input::KEY_WINDOW_SKILL - }, - { - N_("Minimap Window"), - Input::KEY_WINDOW_MINIMAP - }, - { - N_("Chat Window"), - Input::KEY_WINDOW_CHAT - }, - { - N_("Item Shortcut Window"), - Input::KEY_WINDOW_SHORTCUT - }, - { - N_("Setup Window"), - Input::KEY_WINDOW_SETUP - }, - { - N_("Debug Window"), - Input::KEY_WINDOW_DEBUG - }, - { - N_("Social Window"), - Input::KEY_WINDOW_SOCIAL - }, - { - N_("Emote Shortcut Window"), - Input::KEY_WINDOW_EMOTE_SHORTCUT - }, - { - N_("Outfits Window"), - Input::KEY_WINDOW_OUTFIT - }, - { - N_("Shop Window"), - Input::KEY_WINDOW_SHOP - }, - { - N_("Quick drop Window"), - Input::KEY_WINDOW_DROP - }, - { - N_("Kill Stats Window"), - Input::KEY_WINDOW_KILLS - }, - { - N_("Commands Window"), - Input::KEY_WINDOW_SPELLS - }, - { - N_("Bot Checker Window"), - Input::KEY_WINDOW_BOT_CHECKER - }, - { - N_("Who Is Online Window"), - Input::KEY_WINDOW_ONLINE - }, - { - N_("Did you know Window"), - Input::KEY_WINDOW_DIDYOUKNOW - }, - { - N_("Previous Social Tab"), - Input::KEY_PREV_SOCIAL_TAB - }, - { - N_("Next Social Tab"), - Input::KEY_NEXT_SOCIAL_TAB - }, - { - N_("Emotes Keys"), - Input::KEY_NO_VALUE - }, - { - N_("Smilie"), - Input::KEY_EMOTE - }, - { - strprintf(N_("Emote Shortcut %d"), 1), - Input::KEY_EMOTE_1 - }, - { - strprintf(N_("Emote Shortcut %d"), 2), - Input::KEY_EMOTE_2 - }, - { - strprintf(N_("Emote Shortcut %d"), 3), - Input::KEY_EMOTE_3 - }, - { - strprintf(N_("Emote Shortcut %d"), 4), - Input::KEY_EMOTE_4 - }, - { - strprintf(N_("Emote Shortcut %d"), 5), - Input::KEY_EMOTE_5 - }, - { - strprintf(N_("Emote Shortcut %d"), 6), - Input::KEY_EMOTE_6 - }, - { - strprintf(N_("Emote Shortcut %d"), 7), - Input::KEY_EMOTE_7 - }, - { - strprintf(N_("Emote Shortcut %d"), 8), - Input::KEY_EMOTE_8 - }, - { - strprintf(N_("Emote Shortcut %d"), 9), - Input::KEY_EMOTE_9 - }, - { - strprintf(N_("Emote Shortcut %d"), 10), - Input::KEY_EMOTE_10 - }, - { - strprintf(N_("Emote Shortcut %d"), 11), - Input::KEY_EMOTE_11 - }, - { - strprintf(N_("Emote Shortcut %d"), 12), - Input::KEY_EMOTE_12 - }, - { - strprintf(N_("Emote Shortcut %d"), 13), - Input::KEY_EMOTE_13 - }, - { - strprintf(N_("Emote Shortcut %d"), 14), - Input::KEY_EMOTE_14 - }, - { - strprintf(N_("Emote Shortcut %d"), 15), - Input::KEY_EMOTE_15 - }, - { - strprintf(N_("Emote Shortcut %d"), 16), - Input::KEY_EMOTE_16 - }, - { - strprintf(N_("Emote Shortcut %d"), 17), - Input::KEY_EMOTE_17 - }, - { - strprintf(N_("Emote Shortcut %d"), 18), - Input::KEY_EMOTE_18 - }, - { - strprintf(N_("Emote Shortcut %d"), 19), - Input::KEY_EMOTE_19 - }, - { - strprintf(N_("Emote Shortcut %d"), 20), - Input::KEY_EMOTE_20 - }, - { - strprintf(N_("Emote Shortcut %d"), 21), - Input::KEY_EMOTE_21 - }, - { - strprintf(N_("Emote Shortcut %d"), 22), - Input::KEY_EMOTE_22 - }, - { - strprintf(N_("Emote Shortcut %d"), 23), - Input::KEY_EMOTE_23 - }, - { - strprintf(N_("Emote Shortcut %d"), 24), - Input::KEY_EMOTE_24 - }, - { - strprintf(N_("Emote Shortcut %d"), 25), - Input::KEY_EMOTE_25 - }, - { - strprintf(N_("Emote Shortcut %d"), 26), - Input::KEY_EMOTE_26 - }, - { - strprintf(N_("Emote Shortcut %d"), 27), - Input::KEY_EMOTE_27 - }, - { - strprintf(N_("Emote Shortcut %d"), 28), - Input::KEY_EMOTE_28 - }, - { - strprintf(N_("Emote Shortcut %d"), 29), - Input::KEY_EMOTE_29 - }, - { - strprintf(N_("Emote Shortcut %d"), 30), - Input::KEY_EMOTE_30 - }, - { - strprintf(N_("Emote Shortcut %d"), 31), - Input::KEY_EMOTE_31 - }, - { - strprintf(N_("Emote Shortcut %d"), 32), - Input::KEY_EMOTE_32 - }, - { - strprintf(N_("Emote Shortcut %d"), 33), - Input::KEY_EMOTE_33 - }, - { - strprintf(N_("Emote Shortcut %d"), 34), - Input::KEY_EMOTE_34 - }, - { - strprintf(N_("Emote Shortcut %d"), 35), - Input::KEY_EMOTE_35 - }, - { - strprintf(N_("Emote Shortcut %d"), 36), - Input::KEY_EMOTE_36 - }, - { - strprintf(N_("Emote Shortcut %d"), 37), - Input::KEY_EMOTE_37 - }, - { - strprintf(N_("Emote Shortcut %d"), 38), - Input::KEY_EMOTE_38 - }, - { - strprintf(N_("Emote Shortcut %d"), 39), - Input::KEY_EMOTE_39 - }, - { - strprintf(N_("Emote Shortcut %d"), 40), - Input::KEY_EMOTE_40 - }, - { - strprintf(N_("Emote Shortcut %d"), 41), - Input::KEY_EMOTE_41 - }, - { - strprintf(N_("Emote Shortcut %d"), 42), - Input::KEY_EMOTE_42 - }, - { - strprintf(N_("Emote Shortcut %d"), 43), - Input::KEY_EMOTE_43 - }, - { - strprintf(N_("Emote Shortcut %d"), 44), - Input::KEY_EMOTE_44 - }, - { - strprintf(N_("Emote Shortcut %d"), 45), - Input::KEY_EMOTE_45 - }, - { - strprintf(N_("Emote Shortcut %d"), 46), - Input::KEY_EMOTE_46 - }, - { - strprintf(N_("Emote Shortcut %d"), 47), - Input::KEY_EMOTE_47 - }, - { - strprintf(N_("Emote Shortcut %d"), 48), - Input::KEY_EMOTE_48 - }, - { - N_("Outfits Keys"), - Input::KEY_NO_VALUE - }, - { - N_("Wear Outfit"), - Input::KEY_WEAR_OUTFIT - }, - { - N_("Copy Outfit"), - Input::KEY_COPY_OUTFIT - }, - { - N_("Copy equipped to Outfit"), - Input::KEY_COPY_EQUIPED_OUTFIT - }, - { - N_("Chat Keys"), - Input::KEY_NO_VALUE - }, - { - N_("Toggle Chat"), - Input::KEY_TOGGLE_CHAT - }, - { - N_("Scroll Chat Up"), - Input::KEY_SCROLL_CHAT_UP - }, - { - N_("Scroll Chat Down"), - Input::KEY_SCROLL_CHAT_DOWN - }, - { - N_("Previous Chat Tab"), - Input::KEY_PREV_CHAT_TAB - }, - { - N_("Next Chat Tab"), - Input::KEY_NEXT_CHAT_TAB - }, - { - N_("Close current Chat Tab"), - Input::KEY_CLOSE_CHAT_TAB - }, - { - N_("Previous chat line"), - Input::KEY_CHAT_PREV_HISTORY - }, - { - N_("Next chat line"), - Input::KEY_CHAT_NEXT_HISTORY - }, - { - N_("Chat Auto Complete"), - Input::KEY_AUTOCOMPLETE_CHAT - }, - { - N_("Deactivate Chat Input"), - Input::KEY_DEACTIVATE_CHAT - }, - { - N_("Other Keys"), - Input::KEY_NO_VALUE - }, - { - N_("Ignore input 1"), - Input::KEY_IGNORE_INPUT_1 - }, - { - N_("Ignore input 2"), - Input::KEY_IGNORE_INPUT_2 - }, - { - N_("Direct Up"), - Input::KEY_DIRECT_UP - }, - { - N_("Direct Down"), - Input::KEY_DIRECT_DOWN - }, - { - N_("Direct Left"), - Input::KEY_DIRECT_LEFT - }, - { - N_("Direct Right"), - Input::KEY_DIRECT_RIGHT - }, - { - N_("Crazy moves"), - Input::KEY_CRAZY_MOVES - }, - { - N_("Change Crazy Move mode"), - Input::KEY_CHANGE_CRAZY_MOVES_TYPE - }, - { - N_("Quick Drop N Items from 0 slot"), - Input::KEY_QUICK_DROP - }, - { - N_("Quick Drop N Items"), - Input::KEY_QUICK_DROPN - }, - { - N_("Switch Quick Drop Counter"), - Input::KEY_SWITCH_QUICK_DROP - }, - { - N_("Quick heal target or self"), - Input::KEY_MAGIC_INMA1 - }, - { - N_("Use #itenplz spell"), - Input::KEY_MAGIC_ITENPLZ - }, - { - N_("Use magic attack"), - Input::KEY_MAGIC_ATTACK - }, - { - N_("Switch magic attack"), - Input::KEY_SWITCH_MAGIC_ATTACK - }, - { - N_("Switch pvp attack"), - Input::KEY_SWITCH_PVP_ATTACK - }, - { - N_("Change move type"), - Input::KEY_INVERT_DIRECTION - }, - { - N_("Change Attack Weapon Type"), - Input::KEY_CHANGE_ATTACK_WEAPON_TYPE - }, - { - N_("Change Attack Type"), - Input::KEY_CHANGE_ATTACK_TYPE - }, - { - N_("Change Follow mode"), - Input::KEY_CHANGE_FOLLOW_MODE - }, - { - N_("Change Imitation mode"), - Input::KEY_CHANGE_IMITATION_MODE - }, - { - N_("Disable / Enable Game modifier keys"), - Input::KEY_DISABLE_GAME_MODIFIERS - }, - { - N_("On / Off audio"), - Input::KEY_CHANGE_AUDIO - }, - { - N_("Enable / Disable away mode"), - Input::KEY_AWAY - }, - { - N_("Emulate right click from keyboard"), - Input::KEY_RIGHT_CLICK - }, - { - N_("Toggle camera mode"), - Input::KEY_CAMERA - }, - { - N_("Modifier key"), - Input::KEY_MOD - } -}; - -const int keysSize = sizeof(setupActionData) / sizeof(SetupActionData); -/** - * The list model for key function list. - * - * \ingroup Interface - */ -class KeyListModel : public gcn::ListModel -{ - public: - /** - * Returns the number of elements in container. - */ - int getNumberOfElements() - { return keysSize; } - - /** - * Returns element from container. - */ - std::string getElementAt(int i) - { return mKeyFunctions[i]; } - - /** - * Sets element from container. - */ - void setElementAt(int i, const std::string &caption) - { mKeyFunctions[i] = caption; } - - private: - std::string mKeyFunctions[keysSize]; -}; - -Setup_Keyboard::Setup_Keyboard(): - mKeyListModel(new KeyListModel), - mKeyList(new ListBox(mKeyListModel)), - mKeySetting(false) -{ - inputManager.setSetupKeyboard(this); - setName(_("Keyboard")); - - refreshKeys(); - - mKeyList->addActionListener(this); - - ScrollArea *scrollArea = new ScrollArea(mKeyList); - scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - - mAssignKeyButton = new Button(_("Assign"), "assign", this); - mAssignKeyButton->addActionListener(this); - mAssignKeyButton->setEnabled(false); - - mUnassignKeyButton = new Button(_("Unassign"), "unassign", this); - mUnassignKeyButton->addActionListener(this); - mUnassignKeyButton->setEnabled(false); - - mMakeDefaultButton = new Button(_("Default"), "makeDefault", this); - mMakeDefaultButton->addActionListener(this); - - // Do the layout - LayoutHelper h(this); - ContainerPlacer place = h.getPlacer(0, 0); - - place(0, 0, scrollArea, 4, 6).setPadding(2); - place(0, 6, mMakeDefaultButton); - place(2, 6, mAssignKeyButton); - place(3, 6, mUnassignKeyButton); - - setDimension(gcn::Rectangle(0, 0, 500, 350)); -} - -Setup_Keyboard::~Setup_Keyboard() -{ - delete mKeyList; - mKeyList = nullptr; - delete mKeyListModel; - mKeyListModel = nullptr; - - delete mAssignKeyButton; - mAssignKeyButton = nullptr; - delete mUnassignKeyButton; - mUnassignKeyButton = nullptr; - delete mMakeDefaultButton; - mMakeDefaultButton = nullptr; -} - -void Setup_Keyboard::apply() -{ - keyUnresolved(); - int key1, key2; - - if (inputManager.hasConflicts(key1, key2)) - { - int s1 = keyToSetupData(key1); - int s2 = keyToSetupData(key2); - - new OkDialog(_("Key Conflict(s) Detected."), - strprintf(_("Conflict \"%s\" and \"%s\" keys. " - "Resolve them, or gameplay may result in strange behaviour."), - setupActionData[s1].name.c_str(), - setupActionData[s2].name.c_str()), DIALOG_ERROR); - } - keyboard.setEnabled(true); - inputManager.store(); -} - -void Setup_Keyboard::cancel() -{ - keyUnresolved(); - - inputManager.retrieve(); - keyboard.setEnabled(true); - - refreshKeys(); -} - -void Setup_Keyboard::action(const gcn::ActionEvent &event) -{ - if (event.getSource() == mKeyList) - { - if (!mKeySetting) - { - int i(mKeyList->getSelected()); - if (i >= 0 && i < keysSize) - { - if (setupActionData[i].actionId - == Input::KEY_NO_VALUE) - { - mAssignKeyButton->setEnabled(false); - mUnassignKeyButton->setEnabled(false); - } - else - { - mAssignKeyButton->setEnabled(true); - mUnassignKeyButton->setEnabled(true); - } - } - } - } - else if (event.getId() == "assign") - { - mKeySetting = true; - mAssignKeyButton->setEnabled(false); - keyboard.setEnabled(false); - int i(mKeyList->getSelected()); - if (i >= 0 && i < keysSize) - { - const SetupActionData &key = setupActionData[i]; - int ik = key.actionId; - inputManager.setNewKeyIndex(ik); - mKeyListModel->setElementAt(i, std::string( - gettext(key.name.c_str())) + ": ?"); - } - } - else if (event.getId() == "unassign") - { - int i(mKeyList->getSelected()); - if (i >= 0 && i < keysSize) - { - const SetupActionData &key = setupActionData[i]; - int ik = key.actionId; - inputManager.setNewKeyIndex(ik); - refreshAssignedKey(mKeyList->getSelected()); - inputManager.unassignKey(); - } - mAssignKeyButton->setEnabled(true); - } - else if (event.getId() == "makeDefault") - { - inputManager.makeDefault(); - refreshKeys(); - } -} - -void Setup_Keyboard::refreshAssignedKey(int index) -{ - const SetupActionData &key = setupActionData[index]; - if (key.actionId == Input::KEY_NO_VALUE) - { - const std::string str = " \342\200\225\342\200\225\342\200\225" - "\342\200\225\342\200\225 "; - mKeyListModel->setElementAt(index, - str + gettext(key.name.c_str()) + str); - } - else - { - mKeyListModel->setElementAt(index, strprintf("%s: %s", - gettext(key.name.c_str()), - inputManager.getKeyStringLong(key.actionId).c_str())); - } -} - -void Setup_Keyboard::newKeyCallback(int index) -{ - mKeySetting = false; - int i = keyToSetupData(index); - if (i >= 0) - refreshAssignedKey(i); - mAssignKeyButton->setEnabled(true); -} - -int Setup_Keyboard::keyToSetupData(int index) -{ - for (int i = 0; i < keysSize; i++) - { - const SetupActionData &key = setupActionData[i]; - if (key.actionId == index) - return i; - } - return -1; -} - -void Setup_Keyboard::refreshKeys() -{ - for (int i = 0; i < keysSize; i++) - refreshAssignedKey(i); -} - -void Setup_Keyboard::keyUnresolved() -{ - if (mKeySetting) - { - newKeyCallback(inputManager.getNewKeyIndex()); - inputManager.setNewKeyIndex(Input::KEY_NO_VALUE); - } -} |