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author | Andrei Karas <akaras@inbox.ru> | 2014-07-21 17:53:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-21 17:53:41 +0300 |
commit | 8b6afd0d756b9fc66c9f4de3ef452c24f64c87d1 (patch) | |
tree | 61f95032eb06210d145b3f1f704c2f60a396974a /src/gui/popups/statuspopup.cpp | |
parent | 623c0127e4ad5170e9ee003475ed566cec55cfeb (diff) | |
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move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r-- | src/gui/popups/statuspopup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp index 5a5c27e12..8275e1748 100644 --- a/src/gui/popups/statuspopup.cpp +++ b/src/gui/popups/statuspopup.cpp @@ -150,7 +150,7 @@ void StatusPopup::updateLabels() const InputAction::CHANGE_FOLLOW_MODE); setLabelText(4, modifiers->getAttackWeaponTypeString(), InputAction::CHANGE_ATTACK_WEAPON_TYPE); - setLabelText(5, player_node->getAttackTypeString(), + setLabelText(5, modifiers->getAttackTypeString(), InputAction::CHANGE_ATTACK_TYPE); setLabelText(6, player_node->getQuickDropCounterString(), InputAction::SWITCH_QUICK_DROP); |