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authorAndrei Karas <akaras@inbox.ru>2014-07-21 17:53:41 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 17:53:41 +0300
commit8b6afd0d756b9fc66c9f4de3ef452c24f64c87d1 (patch)
tree61f95032eb06210d145b3f1f704c2f60a396974a /src/gui/popups/statuspopup.cpp
parent623c0127e4ad5170e9ee003475ed566cec55cfeb (diff)
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move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 5a5c27e12..8275e1748 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -150,7 +150,7 @@ void StatusPopup::updateLabels() const
InputAction::CHANGE_FOLLOW_MODE);
setLabelText(4, modifiers->getAttackWeaponTypeString(),
InputAction::CHANGE_ATTACK_WEAPON_TYPE);
- setLabelText(5, player_node->getAttackTypeString(),
+ setLabelText(5, modifiers->getAttackTypeString(),
InputAction::CHANGE_ATTACK_TYPE);
setLabelText(6, player_node->getQuickDropCounterString(),
InputAction::SWITCH_QUICK_DROP);