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author | Andrei Karas <akaras@inbox.ru> | 2012-06-30 14:37:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-07-01 17:51:01 +0300 |
commit | c01aec243610016c2cd5e4211fee484627bc69ea (patch) | |
tree | 46a0b704701a9c1229fafa5e7ed7117002fc1579 /src/gui/npcdialog.cpp | |
parent | 8321043b76660235a5ebbfbb8f43504f43c1af8b (diff) | |
download | plus-c01aec243610016c2cd5e4211fee484627bc69ea.tar.gz plus-c01aec243610016c2cd5e4211fee484627bc69ea.tar.bz2 plus-c01aec243610016c2cd5e4211fee484627bc69ea.tar.xz plus-c01aec243610016c2cd5e4211fee484627bc69ea.zip |
Add npc avatars for evol server.
Change protocol version to 6.
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r-- | src/gui/npcdialog.cpp | 198 |
1 files changed, 173 insertions, 25 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index ffd8e8e2d..ec76ea3f5 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -22,6 +22,7 @@ #include "gui/npcdialog.h" +#include "being.h" #include "configuration.h" #include "client.h" @@ -37,6 +38,7 @@ #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/layout.h" #include "gui/widgets/listbox.h" +#include "gui/widgets/playerbox.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/textbox.h" #include "gui/widgets/textfield.h" @@ -68,7 +70,10 @@ NpcDialog::NpcDialog(int npcId) : mLastNextTime(0), mCameraMode(-1), mCameraX(0), - mCameraY(0) + mCameraY(0), + mPlayerBox(new PlayerBox), + mAvatarBeing(nullptr), + mShowAvatar(false) { // Basic Window Setup setWindowName("NpcText"); @@ -82,6 +87,9 @@ NpcDialog::NpcDialog(int npcId) : setDefaultSize(400, 400, ImageRect::CENTER); + mPlayerBox->setWidth(70); + mPlayerBox->setHeight(100); + mItemLinkHandler = new ItemLinkHandler; // Setup output text box mTextBox = new BrowserBox(BrowserBox::AUTO_WRAP); @@ -155,6 +163,12 @@ NpcDialog::~NpcDialog() clearLayout(); + if (mPlayerBox) + { + delete mPlayerBox->getBeing(); + delete mPlayerBox; + } + delete mTextBox; mTextBox = nullptr; delete mClearButton; @@ -469,6 +483,88 @@ void NpcDialog::closeAll() } } +void NpcDialog::placeNormalControls() +{ + if (mShowAvatar) + { + place(0, 0, mPlayerBox); + place(1, 0, mScrollArea, 5, 3); + place(4, 3, mClearButton); + place(5, 3, mButton); + } + else + { + place(0, 0, mScrollArea, 5, 3); + place(3, 3, mClearButton); + place(4, 3, mButton); + } +} + +void NpcDialog::placeMenuControls() +{ + if (mShowAvatar) + { + place(0, 0, mPlayerBox); + place(1, 0, mScrollArea, 6, 3); + place(0, 3, mListScrollArea, 7, 3); + place(3, 6, mClearButton, 2); + place(5, 6, mButton, 2); + } + else + { + place(0, 0, mScrollArea, 6, 3); + place(0, 3, mListScrollArea, 6, 3); + place(2, 6, mClearButton, 2); + place(4, 6, mButton, 2); + } +} + +void NpcDialog::placeTextInputControls() +{ + if (mShowAvatar) + { + place(0, 0, mPlayerBox); + place(1, 0, mScrollArea, 6, 3); + place(0, 3, mTextField, 6); + place(0, 4, mResetButton, 2); + place(4, 4, mClearButton, 2); + place(5, 4, mButton, 2); + } + else + { + place(0, 0, mScrollArea, 6, 3); + place(0, 3, mTextField, 6); + place(0, 4, mResetButton, 2); + place(2, 4, mClearButton, 2); + place(4, 4, mButton, 2); + } +} + +void NpcDialog::placeIntInputControls() +{ + if (mShowAvatar) + { + place(0, 0, mPlayerBox); + place(1, 0, mScrollArea, 6, 3); + place(1, 3, mMinusButton, 1); + place(2, 3, mIntField, 4); + place(6, 3, mPlusButton, 1); + place(0, 4, mResetButton, 2); + place(3, 4, mClearButton, 2); + place(5, 4, mButton, 2); + } + else + { + place(0, 0, mScrollArea, 6, 3); + place(0, 3, mMinusButton, 1); + place(1, 3, mIntField, 4); + place(5, 3, mPlusButton, 1); + place(0, 4, mResetButton, 2); + place(2, 4, mClearButton, 2); + place(4, 4, mButton, 2); + } +} + void NpcDialog::buildLayout() { clearLayout(); @@ -481,47 +577,28 @@ void NpcDialog::buildLayout() mButton->setCaption(CAPTION_NEXT); else if (mActionState == NPC_ACTION_CLOSE) mButton->setCaption(CAPTION_CLOSE); - place(0, 0, mScrollArea, 5, 3); - place(3, 3, mClearButton); - place(4, 3, mButton); + placeNormalControls(); } else if (mInputState != NPC_INPUT_NONE) { -// if (!mLogInteraction) -// setText(mNewText); - mButton->setCaption(CAPTION_SUBMIT); if (mInputState == NPC_INPUT_LIST) { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mListScrollArea, 6, 3); - place(2, 6, mClearButton, 2); - place(4, 6, mButton, 2); - + placeMenuControls(); mItemList->setSelected(-1); } else if (mInputState == NPC_INPUT_STRING) { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mTextField, 6); - place(0, 4, mResetButton, 2); - place(2, 4, mClearButton, 2); - place(4, 4, mButton, 2); + placeTextInputControls(); } else if (mInputState == NPC_INPUT_INTEGER) { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mMinusButton, 1); - place(1, 3, mIntField, 4); - place(5, 3, mPlusButton, 1); - place(0, 4, mResetButton, 2); - place(2, 4, mClearButton, 2); - place(4, 4, mButton, 2); + placeIntInputControls(); } } Layout &layout = getLayout(); - layout.setRowHeight(0, Layout::AUTO_SET); + layout.setRowHeight(1, Layout::AUTO_SET); redraw(); @@ -557,3 +634,74 @@ void NpcDialog::restoreCamera() } mCameraMode = -1; } + +void NpcDialog::showAvatar(int avatarId) +{ + bool needShow = (avatarId != 0); + if (needShow) + { + delete mAvatarBeing; + mAvatarBeing = new Being(0, ActorSprite::NPC, avatarId, nullptr); + mPlayerBox->setPlayer(mAvatarBeing); + if (mAvatarBeing && !mAvatarBeing->empty()) + { + mAvatarBeing->logic(); + Sprite *sprite = mAvatarBeing->getSprite(0); + if (sprite) + { + int width = sprite->getWidth() + 2 * getPadding(); + mPlayerBox->setWidth(width); + int height = sprite->getHeight() + 2 * getPadding(); + mPlayerBox->setHeight(height); + } + } + } + else + { + delete mAvatarBeing; + mAvatarBeing = nullptr; + mPlayerBox->setPlayer(nullptr); + } + if (needShow != mShowAvatar) + { + mShowAvatar = needShow; + buildLayout(); + } + else + { + mShowAvatar = needShow; + } +} + +void NpcDialog::setAvatarDirection(uint8_t direction) +{ + Being *being = mPlayerBox->getBeing(); + if (being) + being->setDirection(direction); +} + +void NpcDialog::setAvatarAction(int actionId) +{ + Being *being = mPlayerBox->getBeing(); + if (being) + being->setAction((Being::Action)actionId); +} + +void NpcDialog::logic() +{ + Window::logic(); + if (mShowAvatar && mAvatarBeing) + { + mAvatarBeing->logic(); + if (mPlayerBox->getWidth() < (signed)(3 * getPadding())) + { + Sprite *sprite = mAvatarBeing->getSprite(0); + if (sprite) + { + mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding()); + mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding()); + buildLayout(); + } + } + } +} |