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author | Andrei Karas <akaras@inbox.ru> | 2011-01-03 05:36:14 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-03 18:35:12 +0200 |
commit | 3436558bfd7bbbe0c63a0a89330b099b7c9da7ed (patch) | |
tree | c308735397628a0e8f28452bc149dd3016869dfc /src/gui/inventorywindow.cpp | |
parent | c595f66bc9031fd28e5146a7aaee686b4ecb9c67 (diff) | |
download | plus-3436558bfd7bbbe0c63a0a89330b099b7c9da7ed.tar.gz plus-3436558bfd7bbbe0c63a0a89330b099b7c9da7ed.tar.bz2 plus-3436558bfd7bbbe0c63a0a89330b099b7c9da7ed.tar.xz plus-3436558bfd7bbbe0c63a0a89330b099b7c9da7ed.zip |
Add inventory filter control with only value All.
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 45 |
1 files changed, 31 insertions, 14 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index abb702005..8ae9c0f32 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -35,10 +35,13 @@ #include "gui/viewport.h" #include "gui/widgets/button.h" +#include "gui/widgets/container.h" +#include "gui/widgets/inventoryfilter.h" #include "gui/widgets/itemcontainer.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/progressbar.h" +#include "gui/widgets/radiobutton.h" #include "gui/widgets/scrollarea.h" #include "net/inventoryhandler.h" @@ -89,6 +92,12 @@ InventoryWindow::InventoryWindow(Inventory *inventory): mSlotsLabel = new Label(_("Slots:")); mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS); + mFilter = new InventoryFilter(getWindowName(), 20, 10); + + mFilterLabel = new Label(_("Filter:")); + + mFilter->add("All"); + if (isMainInventory()) { std::string equip = _("Equip"); @@ -114,17 +123,21 @@ InventoryWindow::InventoryWindow(Inventory *inventory): mWeightLabel = new Label(_("Weight:")); mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT); - place(0, 0, mWeightLabel).setPadding(3); + place(0, 0, mWeightLabel, 1).setPadding(3); place(1, 0, mWeightBar, 3); - place(4, 0, mSlotsLabel).setPadding(3); + place(4, 0, mSlotsLabel, 1).setPadding(3); place(5, 0, mSlotsBar, 2); - place(0, 1, invenScroll, 7).setPadding(3); - place(0, 2, mUseButton); - place(1, 2, mUseButton2); - place(2, 2, mDropButton); - place(4, 2, mSplitButton); - place(5, 2, mShopButton); - place(6, 2, mOutfitButton); + + place(0, 1, mFilterLabel, 1).setPadding(3); + place(1, 1, mFilter, 6).setPadding(3); + + place(0, 2, invenScroll, 7).setPadding(3); + place(0, 3, mUseButton); + place(1, 3, mUseButton2); + place(2, 3, mDropButton); + place(4, 3, mSplitButton); + place(5, 3, mShopButton); + place(6, 3, mOutfitButton); updateWeight(); } @@ -136,14 +149,18 @@ InventoryWindow::InventoryWindow(Inventory *inventory): place(0, 0, mSlotsLabel).setPadding(3); place(1, 0, mSlotsBar, 3); - place(0, 1, invenScroll, 4, 4); - place(0, 5, mStoreButton); - place(1, 5, mRetrieveButton); - place(3, 5, mCloseButton); + + place(0, 1, mFilterLabel, 1).setPadding(3); + place(1, 1, mFilter, 3).setPadding(3); + + place(0, 2, invenScroll, 4, 4); + place(0, 6, mStoreButton); + place(1, 6, mRetrieveButton); + place(3, 6, mCloseButton); } Layout &layout = getLayout(); - layout.setRowHeight(1, Layout::AUTO_SET); + layout.setRowHeight(2, Layout::AUTO_SET); mInventory->addInventoyListener(this); |