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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/charselectdialog.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz plus-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/charselectdialog.cpp')
-rw-r--r-- | src/gui/charselectdialog.cpp | 587 |
1 files changed, 0 insertions, 587 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp deleted file mode 100644 index 1ab2bd0b0..000000000 --- a/src/gui/charselectdialog.cpp +++ /dev/null @@ -1,587 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/charselectdialog.h" - -#include "client.h" -#include "configuration.h" -#include "units.h" - -#include "input/keydata.h" -#include "input/keyevent.h" - -#include "gui/charcreatedialog.h" -#include "gui/confirmdialog.h" -#include "gui/logindialog.h" -#include "gui/okdialog.h" -#include "gui/textdialog.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/characterdisplay.h" -#include "gui/widgets/characterviewnormal.h" -#include "gui/widgets/characterviewsmall.h" -#include "gui/widgets/layout.h" - -#include "net/logindata.h" -#include "net/loginhandler.h" - -#include "utils/gettext.h" - -#include "debug.h" - -// Character slots per row in the dialog -static const int SLOTS_PER_ROW = 5; - -/** - * Listener for confirming character deletion. - */ -class CharDeleteConfirm final : public ConfirmDialog -{ - public: - CharDeleteConfirm(CharSelectDialog *const m, const int index) : - // TRANSLATORS: char deletion message - ConfirmDialog(_("Confirm Character Delete"), - // TRANSLATORS: char deletion message - _("Are you sure you want to delete this character?"), - SOUND_REQUEST, false, false, m), - mMaster(m), - mIndex(index) - { - } - - A_DELETE_COPY(CharDeleteConfirm) - - void action(const gcn::ActionEvent &event) - { - if (event.getId() == "yes" && mMaster) - mMaster->askPasswordForDeletion(mIndex); - - ConfirmDialog::action(event); - } - - private: - CharSelectDialog *mMaster; - int mIndex; -}; - -CharSelectDialog::CharSelectDialog(LoginData *const data): - // TRANSLATORS: char select dialog name - Window(strprintf(_("Account %s (last login time %s)"), - data->username.c_str(), data->lastLogin.c_str()), - false, nullptr, "char.xml"), - gcn::ActionListener(), - gcn::KeyListener(), - mLoginData(data), - // TRANSLATORS: char select dialog. button. - mSwitchLoginButton(new Button(this, _("Switch Login"), "switch", this)), - // TRANSLATORS: char select dialog. button. - mChangePasswordButton(new Button(this, _("Change Password"), - "change_password", this)), - mUnregisterButton(nullptr), - mChangeEmailButton(nullptr), - // TRANSLATORS: char select dialog. button. - mPlayButton(new Button(this, _("Play"), "use", this)), - // TRANSLATORS: char select dialog. button. - mInfoButton(new Button(this, _("Info"), "info", this)), - // TRANSLATORS: char select dialog. button. - mDeleteButton(new Button(this, _("Delete"), "delete", this)), - mCharacterView(nullptr), - mCharacterEntries(0), - mCharServerHandler(Net::getCharServerHandler()), - mDeleteDialog(nullptr), - mDeleteIndex(-1), - mLocked(false), - mSmallScreen(mainGraphics->getWidth() < 470 - || mainGraphics->getHeight() < 370) -{ - setCloseButton(true); - setFocusable(true); - - const int optionalActions = Net::getLoginHandler() - ->supportedOptionalActions(); - - ContainerPlacer placer; - placer = getPlacer(0, 0); - - placer(0, 0, mSwitchLoginButton); - - int n = 1; - if (optionalActions & Net::LoginHandler::Unregister) - { - // TRANSLATORS: char select dialog. button. - mUnregisterButton = new Button(this, _("Unregister"), - "unregister", this); - placer(n, 0, mUnregisterButton); - n ++; - } - - placer(n, 0, mChangePasswordButton); - n ++; - - if (optionalActions & Net::LoginHandler::ChangeEmail) - { - // TRANSLATORS: char select dialog. button. - mChangeEmailButton = new Button(this, _("Change Email"), - "change_email", this); - placer(n, 0, mChangeEmailButton); - n ++; - } - - placer(n, 0, mDeleteButton); - n ++; - placer(n, 0, mInfoButton); - n ++; - - for (int i = 0; i < static_cast<int>(mLoginData->characterSlots); i++) - { - CharacterDisplay *const character = new CharacterDisplay(this, this); - character->setVisible(false); - mCharacterEntries.push_back(character); - } - - placer(0, 2, mPlayButton); - - if (!mSmallScreen) - { - mCharacterView = new CharacterViewNormal( - this, &mCharacterEntries, mPadding); - placer(0, 1, mCharacterView, 10); - int sz = 410 + 2 * mPadding; - if (config.getIntValue("fontSize") > 18) - sz = 500 + 2 * mPadding; - const int width = mCharacterView->getWidth() + 2 * mPadding; - if (sz < width) - sz = width; - if (sz > mainGraphics->getWidth()) - sz = mainGraphics->getWidth(); - reflowLayout(sz); - } - else - { - // TRANSLATORS: char select dialog name - setCaption(strprintf(_("Account %s"), mLoginData->username.c_str())); - mCharacterView = new CharacterViewSmall( - this, &mCharacterEntries, mPadding); - mCharacterView->setWidth(mainGraphics->getWidth() - - 2 * getPadding()); - placer(0, 1, mCharacterView, 10); - reflowLayout(); - } - addKeyListener(this); - center(); - setVisible(true); - requestFocus(); - - Net::getCharServerHandler()->setCharSelectDialog(this); - mCharacterView->show(0); - updateState(); -} - -CharSelectDialog::~CharSelectDialog() -{ -} - -void CharSelectDialog::action(const gcn::ActionEvent &event) -{ - // Check if a button of a character was pressed - const gcn::Widget *const sourceParent = event.getSource()->getParent(); - int selected = -1; - for (unsigned int i = 0, sz = static_cast<unsigned int>( - mCharacterEntries.size()); i < sz; ++i) - { - if (mCharacterEntries[i] == sourceParent) - { - selected = i; - mCharacterView->show(i); - updateState(); - break; - } - } - if (selected == -1) - selected = mCharacterView->getSelected(); - - const std::string &eventId = event.getId(); - - if (selected >= 0) - { - if (eventId == "use") - { - use(selected); - return; - } - else if (eventId == "delete" - && mCharacterEntries[selected]->getCharacter()) - { - new CharDeleteConfirm(this, selected); - return; - } - else if (eventId == "info") - { - Net::Character *const character = mCharacterEntries[ - selected]->getCharacter(); - if (!character) - return; - - const LocalPlayer *const data = character->dummy; - if (!data) - return; - - const std::string msg = strprintf( - // TRANSLATORS: char select dialog. player info message. - _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n" - "Experience: %u\nMoney: %s"), - character->data.mAttributes[PlayerInfo::HP], - character->data.mAttributes[PlayerInfo::MAX_HP], - character->data.mAttributes[PlayerInfo::MP], - character->data.mAttributes[PlayerInfo::MAX_MP], - character->data.mAttributes[PlayerInfo::LEVEL], - character->data.mAttributes[PlayerInfo::EXP], - Units::formatCurrency( - character->data.mAttributes[PlayerInfo::MONEY]).c_str()); - new OkDialog(data->getName(), msg, DIALOG_SILENCE); - } - } - if (eventId == "switch") - { - Net::getCharServerHandler()->clear(); - close(); - } - else if (eventId == "change_password") - { - client->setState(STATE_CHANGEPASSWORD); - } - else if (eventId == "change_email") - { - client->setState(STATE_CHANGEEMAIL); - } - else if (eventId == "unregister") - { - Net::getCharServerHandler()->clear(); - client->setState(STATE_UNREGISTER); - } - else if (eventId == "try delete character") - { - if (mDeleteDialog && mDeleteIndex != -1 && mDeleteDialog->getText() - == LoginDialog::savedPassword) - { - attemptCharacterDelete(mDeleteIndex); - mDeleteDialog = nullptr; - } - else - { - // TRANSLATORS: error message - new OkDialog(_("Error"), _("Incorrect password"), DIALOG_ERROR); - } - mDeleteIndex = -1; - } -} - -void CharSelectDialog::use(const int selected) -{ - if (mCharacterEntries[selected] - && mCharacterEntries[selected]->getCharacter()) - { - attemptCharacterSelect(selected); - } - else - { - CharCreateDialog *const charCreateDialog = - new CharCreateDialog(this, selected); - mCharServerHandler->setCharCreateDialog(charCreateDialog); - } -} - -void CharSelectDialog::keyPressed(gcn::KeyEvent &keyEvent) -{ - const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); - switch (actionId) - { - case Input::KEY_GUI_CANCEL: - keyEvent.consume(); - action(gcn::ActionEvent(mSwitchLoginButton, - mSwitchLoginButton->getActionEventId())); - break; - - case Input::KEY_GUI_RIGHT: - { - keyEvent.consume(); - int idx = mCharacterView->getSelected(); - if (idx >= 0) - { - idx ++; - if (idx == SLOTS_PER_ROW) - break; - mCharacterView->show(idx); - updateState(); - } - break; - } - - case Input::KEY_GUI_LEFT: - { - keyEvent.consume(); - int idx = mCharacterView->getSelected(); - if (idx >= 0) - { - if (!idx || idx == SLOTS_PER_ROW) - break; - idx --; - mCharacterView->show(idx); - updateState(); - } - break; - } - - case Input::KEY_GUI_UP: - { - keyEvent.consume(); - int idx = mCharacterView->getSelected(); - if (idx >= 0) - { - if (idx < SLOTS_PER_ROW) - break; - idx -= SLOTS_PER_ROW; - mCharacterView->show(idx); - updateState(); - } - break; - } - - case Input::KEY_GUI_DOWN: - { - keyEvent.consume(); - int idx = mCharacterView->getSelected(); - if (idx >= 0) - { - if (idx >= SLOTS_PER_ROW) - break; - idx += SLOTS_PER_ROW; - mCharacterView->show(idx); - updateState(); - } - break; - } - - case Input::KEY_GUI_DELETE: - { - keyEvent.consume(); - const int idx = mCharacterView->getSelected(); - if (idx >= 0 && mCharacterEntries[idx] - && mCharacterEntries[idx]->getCharacter()) - { - new CharDeleteConfirm(this, idx); - } - break; - } - - case Input::KEY_GUI_SELECT: - { - keyEvent.consume(); - use(mCharacterView->getSelected()); - break; - } - default: - break; - } -} - -/** - * Communicate character deletion to the server. - */ -void CharSelectDialog::attemptCharacterDelete(const int index) -{ - if (mLocked) - return; - - if (mCharacterEntries[index]) - { - mCharServerHandler->deleteCharacter( - mCharacterEntries[index]->getCharacter()); - } - lock(); -} - -void CharSelectDialog::askPasswordForDeletion(const int index) -{ - mDeleteIndex = index; - mDeleteDialog = new TextDialog( - // TRANSLATORS: char deletion question. - _("Enter password for deleting character"), _("Enter password:"), - this, true); - mDeleteDialog->setActionEventId("try delete character"); - mDeleteDialog->addActionListener(this); -} - -/** - * Communicate character selection to the server. - */ -void CharSelectDialog::attemptCharacterSelect(const int index) -{ - if (mLocked || !mCharacterEntries[index]) - return; - - setVisible(false); - if (mCharServerHandler) - { - mCharServerHandler->chooseCharacter( - mCharacterEntries[index]->getCharacter()); - } - lock(); -} - -void CharSelectDialog::setCharacters(const Net::Characters &characters) -{ - // Reset previous characters - FOR_EACH (std::vector<CharacterDisplay*>::const_iterator, - iter, mCharacterEntries) - { - if (*iter) - (*iter)->setCharacter(nullptr); - } - - FOR_EACH (Net::Characters::const_iterator, i, characters) - { - if (!*i) - continue; - - Net::Character *const character = *i; - - // Slots Number start at 1 for Manaserv, so we offset them by one. -#ifdef MANASERV_SUPPORT - int characterSlot = character->slot; - if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0) - --characterSlot; -#else - const int characterSlot = character->slot; -#endif - - if (characterSlot >= static_cast<int>(mCharacterEntries.size())) - { - logger->log("Warning: slot out of range: %d", character->slot); - continue; - } - - if (mCharacterEntries[characterSlot]) - mCharacterEntries[characterSlot]->setCharacter(character); - } - - updateState(); -} - -void CharSelectDialog::lock() -{ - if (!mLocked) - setLocked(true); -} - -void CharSelectDialog::unlock() -{ - setLocked(false); -} - -void CharSelectDialog::setLocked(const bool locked) -{ - mLocked = locked; - - if (mSwitchLoginButton) - mSwitchLoginButton->setEnabled(!locked); - if (mChangePasswordButton) - mChangePasswordButton->setEnabled(!locked); - if (mUnregisterButton) - mUnregisterButton->setEnabled(!locked); - if (mChangeEmailButton) - mChangeEmailButton->setEnabled(!locked); - if (mPlayButton) - mPlayButton->setEnabled(!locked); - if (mDeleteButton) - mDeleteButton->setEnabled(!locked); - - for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i) - { - if (mCharacterEntries[i]) - mCharacterEntries[i]->setActive(!mLocked); - } -} - -bool CharSelectDialog::selectByName(const std::string &name, - const SelectAction selAction) -{ - if (mLocked) - return false; - - for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i) - { - if (mCharacterEntries[i]) - { - const Net::Character *const character - = mCharacterEntries[i]->getCharacter(); - if (character) - { - if (character->dummy && character->dummy->getName() == name) - { - mCharacterView->show(static_cast<int>(i)); - updateState(); - if (selAction == Choose) - attemptCharacterSelect(static_cast<int>(i)); - return true; - } - } - } - } - - return false; -} - -void CharSelectDialog::close() -{ - client->setState(STATE_SWITCH_LOGIN); - Window::close(); -} - -void CharSelectDialog::widgetResized(const gcn::Event &event) -{ - Window::widgetResized(event); - if (mCharacterView) - mCharacterView->resize(); -} - -void CharSelectDialog::updateState() -{ - const int idx = mCharacterView->getSelected(); - if (idx == -1) - { - mPlayButton->setEnabled(false); - return; - } - mPlayButton->setEnabled(true); - - if (mCharacterEntries[idx] && mCharacterEntries[idx]->getCharacter()) - { - // TRANSLATORS: char select dialog. button. - mPlayButton->setCaption(_("Play")); - } - else - { - // TRANSLATORS: char select dialog. button. - mPlayButton->setCaption(_("Create")); - } -} |