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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-01-30 19:53:07 +0300 |
commit | 8292b80eac900ec5dd75d184063b7b35934e800a (patch) | |
tree | 3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/graphics.cpp | |
parent | 502a0a0163e702af7334979a2eabfc4826a94091 (diff) | |
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Conflicts:
src/client.cpp
src/client.h
src/game.cpp
src/gui/gui.cpp
src/gui/widgets/window.cpp
Diffstat (limited to 'src/graphics.cpp')
-rw-r--r-- | src/graphics.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/graphics.cpp b/src/graphics.cpp index bbd398aa5..46433639e 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -76,6 +76,8 @@ bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) if (fs) displayFlags |= SDL_FULLSCREEN; + else + displayFlags |= SDL_RESIZABLE; if (hwaccel) displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF; @@ -141,6 +143,31 @@ bool Graphics::setFullscreen(bool fs) return setVideoMode(mWidth, mHeight, mBpp, fs, mHWAccel); } +bool Graphics::resize(int width, int height) +{ + if (mWidth == width && mHeight == height) + return true; + + const int prevWidth = mWidth; + const int prevHeight = mHeight; + + _endDraw(); + + bool success = setVideoMode(width, height, mBpp, mFullscreen, mHWAccel); + + // If it didn't work, try to restore the previous size. If that didn't + // work either, bail out (but then we're in deep trouble). + if (!success) + { + if (!setVideoMode(prevWidth, prevHeight, mBpp, mFullscreen, mHWAccel)) + return false; + } + + _beginDraw(); + + return success; +} + int Graphics::getWidth() const { return mWidth; |