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authorAndrei Karas <akaras@inbox.ru>2014-07-25 22:03:28 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-25 22:03:28 +0300
commitd670395fff93f805b666e0cc4cc56cdb880e0bba (patch)
treee7949649a7c0568b3b238c91092f60606a495f9f /src/game.cpp
parent7d6d3d997614e8e76ca9044ca8ed5a81d3b14a95 (diff)
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Use all methods in gamemodifiers as static.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 2262e34e5..c96771e46 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -141,7 +141,6 @@ static void initEngines()
actorManager = new ActorManager;
commandHandler = new CommandHandler;
effectManager = new EffectManager;
- modifiers = new GameModifiers;
AuctionManager::init();
GuildManager::init();
@@ -423,7 +422,6 @@ Game::~Game()
AnimatedSprite::setEnableCache(false);
- delete2(modifiers);
delete2(actorManager)
if (client->getState() != STATE_CHANGE_MAP)
delete2(player_node)