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authorAndrei Karas <akaras@inbox.ru>2012-04-09 02:15:28 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-09 04:03:03 +0300
commit333745260338c876989744468a5f9c707e9bcc66 (patch)
tree46a2a99bd2b1a88810f016896a77d4ddd872ec63 /src/game.cpp
parente60ac0a6bc0fd662cb7a5834896b3953a1bd07e8 (diff)
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Fix code style.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 250028b88..95e450dbf 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -804,7 +804,8 @@ void Game::handleMoveAndAttack()
{
Being *target = nullptr;
- bool newTarget = !inputManager.isActionActive(Input::KEY_TARGET);
+ bool newTarget = !inputManager.isActionActive(
+ Input::KEY_TARGET);
// A set target has highest priority
if (!player_node->getTarget())
{