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author | Andrei Karas <akaras@inbox.ru> | 2012-04-09 02:15:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-09 04:03:03 +0300 |
commit | 333745260338c876989744468a5f9c707e9bcc66 (patch) | |
tree | 46a2a99bd2b1a88810f016896a77d4ddd872ec63 /src/game.cpp | |
parent | e60ac0a6bc0fd662cb7a5834896b3953a1bd07e8 (diff) | |
download | plus-333745260338c876989744468a5f9c707e9bcc66.tar.gz plus-333745260338c876989744468a5f9c707e9bcc66.tar.bz2 plus-333745260338c876989744468a5f9c707e9bcc66.tar.xz plus-333745260338c876989744468a5f9c707e9bcc66.zip |
Fix code style.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 250028b88..95e450dbf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -804,7 +804,8 @@ void Game::handleMoveAndAttack() { Being *target = nullptr; - bool newTarget = !inputManager.isActionActive(Input::KEY_TARGET); + bool newTarget = !inputManager.isActionActive( + Input::KEY_TARGET); // A set target has highest priority if (!player_node->getTarget()) { |