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author | Andrei Karas <akaras@inbox.ru> | 2014-05-30 12:46:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-30 12:46:49 +0300 |
commit | 9bb11133522836a9c5e251550ac88c9a4e091c0e (patch) | |
tree | f65703ac1a51b79a0766c48420769d28d0847f41 /src/game.cpp | |
parent | e55ed9a138e97f6fba5e3b6858a755f8a50197d2 (diff) | |
download | plus-9bb11133522836a9c5e251550ac88c9a4e091c0e.tar.gz plus-9bb11133522836a9c5e251550ac88c9a4e091c0e.tar.bz2 plus-9bb11133522836a9c5e251550ac88c9a4e091c0e.tar.xz plus-9bb11133522836a9c5e251550ac88c9a4e091c0e.zip |
Move main window related code into windowmanager.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp index addc55ad3..20939a82c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -53,6 +53,7 @@ #include "gui/dialogsmanager.h" #include "gui/gui.h" #include "gui/viewport.h" +#include "gui/windowmanager.h" #include "gui/windowmenu.h" #include "gui/fonts/font.h" @@ -644,7 +645,7 @@ void Game::slowLogic() } } DialogsManager::closeDialogs(); - client->setFramerate(config.getIntValue("fpslimit")); + WindowManager::setFramerate(config.getIntValue("fpslimit")); mNextAdjustTime = cur_time + adjustDelay; if (client->getState() != STATE_ERROR) errorMessage.clear(); @@ -687,7 +688,7 @@ void Game::adjustPerfomance() return; } - int maxFps = client->getFramerate(); + int maxFps = WindowManager::getFramerate(); if (maxFps != config.getIntValue("fpslimit")) return; @@ -895,7 +896,7 @@ void Game::updateFrameRate(int fpsLimit) { if (player_node && player_node->getAway()) { - if (client->getInputFocused() || client->getMouseFocused()) + if (settings.inputFocused || settings.mouseFocused) fpsLimit = config.getIntValue("fpslimit"); else fpsLimit = config.getIntValue("altfpslimit"); @@ -905,7 +906,7 @@ void Game::updateFrameRate(int fpsLimit) fpsLimit = config.getIntValue("fpslimit"); } } - client->setFramerate(fpsLimit); + WindowManager::setFramerate(fpsLimit); mNextAdjustTime = cur_time + adjustDelay; } |