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authorAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
commit7da95c7f4da447876458a0b1a17736b9a2865844 (patch)
tree4b6ac0ab5bc32a11234a5363de95d0cfec8cb7d5 /src/game.cpp
parent515ce6c1413b5e3da131f3e4997abdc39c003a2c (diff)
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Move inputaction into separate file.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b0caf54d9..d4a75803e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -856,8 +856,8 @@ void Game::handleMove()
// Ignore input if either "ignore" key is pressed
// Stops the character moving about if the user's window manager
// uses "ignore+arrow key" to switch virtual desktops.
- if (inputManager.isActionActive(Input::KEY_IGNORE_INPUT_1) ||
- inputManager.isActionActive(Input::KEY_IGNORE_INPUT_2))
+ if (inputManager.isActionActive(InputAction::IGNORE_INPUT_1) ||
+ inputManager.isActionActive(InputAction::IGNORE_INPUT_2))
{
return;
}
@@ -865,14 +865,14 @@ void Game::handleMove()
unsigned char direction = 0;
// Translate pressed keys to movement and direction
- if (inputManager.isActionActive(Input::KEY_MOVE_UP) ||
+ if (inputManager.isActionActive(InputAction::MOVE_UP) ||
(joystick && joystick->isUp()))
{
direction |= BeingDirection::UP;
setValidSpeed();
player_node->cancelFollow();
}
- else if (inputManager.isActionActive(Input::KEY_MOVE_DOWN) ||
+ else if (inputManager.isActionActive(InputAction::MOVE_DOWN) ||
(joystick && joystick->isDown()))
{
direction |= BeingDirection::DOWN;
@@ -880,28 +880,28 @@ void Game::handleMove()
player_node->cancelFollow();
}
- if (inputManager.isActionActive(Input::KEY_MOVE_LEFT) ||
+ if (inputManager.isActionActive(InputAction::MOVE_LEFT) ||
(joystick && joystick->isLeft()))
{
direction |= BeingDirection::LEFT;
setValidSpeed();
player_node->cancelFollow();
}
- else if (inputManager.isActionActive(Input::KEY_MOVE_RIGHT) ||
+ else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) ||
(joystick && joystick->isRight()))
{
direction |= BeingDirection::RIGHT;
setValidSpeed();
player_node->cancelFollow();
}
- else if (inputManager.isActionActive(Input::KEY_MOVE_FORWARD))
+ else if (inputManager.isActionActive(InputAction::MOVE_FORWARD))
{
direction = player_node->getDirection();
setValidSpeed();
player_node->cancelFollow();
}
- if (!inputManager.isActionActive(Input::KEY_EMOTE) || direction == 0)
+ if (!inputManager.isActionActive(InputAction::EMOTE) || direction == 0)
moveInDirection(direction);
}
}
@@ -972,8 +972,8 @@ void Game::handleInput()
}
// If pressed outfits keys, stop processing keys.
- if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)
- || inputManager.isActionActive(Input::KEY_COPY_OUTFIT)
+ if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)
+ || inputManager.isActionActive(InputAction::COPY_OUTFIT)
|| (setupWindow && setupWindow->isWindowVisible()))
{
BLOCK_END("Game::handleInput 1")