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author | Andrei Karas <akaras@inbox.ru> | 2014-01-13 12:12:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-01-13 12:12:10 +0300 |
commit | b863927543393468a7153775c18ef04a59f20a7f (patch) | |
tree | 56e6d7345598c0524ac4fd7310f6a85d465ce2c3 /src/game.cpp | |
parent | 6fcb5c4b9f03dd3e4b9fea0475aec2c21a8510bc (diff) | |
download | plus-b863927543393468a7153775c18ef04a59f20a7f.tar.gz plus-b863927543393468a7153775c18ef04a59f20a7f.tar.bz2 plus-b863927543393468a7153775c18ef04a59f20a7f.tar.xz plus-b863927543393468a7153775c18ef04a59f20a7f.zip |
allow auto close npc dialog if it almost closed and press moving keys.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index eada32f45..52c348a7e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -65,6 +65,7 @@ #include "gui/windows/killstats.h" #include "gui/windows/minimap.h" #include "gui/windows/ministatuswindow.h" +#include "gui/windows/npcdialog.h" #include "gui/windows/okdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/setup.h" @@ -803,10 +804,16 @@ void Game::handleMove() return; // Moving player around - if (player_node->isAlive() && !PlayerInfo::isTalking() - && chatWindow && !chatWindow->isInputFocused() - && !InventoryWindow::isAnyInputFocused() && !quitDialog) + if (player_node->isAlive() + && chatWindow + && !chatWindow->isInputFocused() + && !InventoryWindow::isAnyInputFocused() + && !quitDialog) { + NpcDialog *const dialog = NpcDialog::getActive(); + if (dialog) + return; + // Ignore input if either "ignore" key is pressed // Stops the character moving about if the user's window manager // uses "ignore+arrow key" to switch virtual desktops. |