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author | Andrei Karas <akaras@inbox.ru> | 2013-03-23 16:40:20 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-03-23 16:40:20 +0300 |
commit | 34cc4ba555814f7907400b4d4b2c5e9fbfa99d22 (patch) | |
tree | fd4ec8d73ad00f54c62c9ee952f8fb1b6472dbb1 /src/game.cpp | |
parent | 1b864413966ca75990611a063e36a65372c00cf6 (diff) | |
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More fixed for profiler labels.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6f01527d6..0a579a9ad 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -948,6 +948,7 @@ void Game::handleInput() if (inputManager.handleEvent(event)) { BLOCK_END("Game::handleInput 2") + BLOCK_END("Game::handleInput 1") return; } @@ -979,13 +980,17 @@ void Game::handleInput() // If the user is configuring the keys then don't respond. if (!player_node || !keyboard.isEnabled() || player_node->getAway()) + { + BLOCK_END("Game::handleInput 1") return; + } // If pressed outfits keys, stop processing keys. if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT) || inputManager.isActionActive(Input::KEY_COPY_OUTFIT) || (setupWindow && setupWindow->isVisible())) { + BLOCK_END("Game::handleInput 1") return; } |