diff options
author | Andrei Karas <akaras@inbox.ru> | 2013-10-07 18:35:19 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2013-10-07 18:35:19 +0300 |
commit | 29cae530ae1796f37fe923fe372c695783b559de (patch) | |
tree | 0b02e47dbd52b1fada0b94b2b9956ab0b6308f6c /src/eventsmanager.cpp | |
parent | 3eb27b1cb9b1f645ab5bf9d972ce3d73ec743226 (diff) | |
download | plus-29cae530ae1796f37fe923fe372c695783b559de.tar.gz plus-29cae530ae1796f37fe923fe372c695783b559de.tar.bz2 plus-29cae530ae1796f37fe923fe372c695783b559de.tar.xz plus-29cae530ae1796f37fe923fe372c695783b559de.zip |
Move some events code from game into eventsmanager.
Diffstat (limited to 'src/eventsmanager.cpp')
-rw-r--r-- | src/eventsmanager.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index c2b4b4c72..203a7679f 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -153,6 +153,68 @@ bool EventsManager::handleEvents() return false; } +void EventsManager::handleGameEvents() +{ + Game *const game = Game::instance(); + + // Events + SDL_Event event; +#ifdef USE_SDL2 + while (SDL_WaitEventTimeout(&event, 0)) +#else + while (SDL_PollEvent(&event)) +#endif + { + BLOCK_START("Game::handleInput 2") + if (mLogInput) + logEvent(event); + + if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) + game->updateHistory(event); + game->checkKeys(); + + if (inputManager.handleEvent(event)) + { + BLOCK_END("Game::handleInput 2") + BLOCK_END("Game::handleInput 1") + return; + } + + switch (event.type) + { +#ifdef USE_SDL2 + case SDL_WINDOWEVENT: + { + game->handleSDL2WindowEvent(event); + break; + } +#else + case SDL_VIDEORESIZE: + client->resizeVideo(event.resize.w, event.resize.h); + break; + // Active event + case SDL_ACTIVEEVENT: + game->handleActive(event); + break; +#endif + // Quit event + case SDL_QUIT: + client->setState(STATE_EXIT); + break; +#ifdef ANDROID +#ifndef USE_SDL2 + case SDL_KEYBOARDSHOW: + client->updateScreenKeyboard(event.user.code); + break; +#endif +#endif + default: + break; + } + BLOCK_END("Game::handleInput 2") + } // End while +} + void EventsManager::optionChanged(const std::string &name) { if (name == "logInput") |