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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/emoteshortcut.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/emoteshortcut.cpp')
-rw-r--r-- | src/emoteshortcut.cpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp new file mode 100644 index 000000000..59477fdf6 --- /dev/null +++ b/src/emoteshortcut.cpp @@ -0,0 +1,89 @@ +/* + * Extended support for activating emotes + * Copyright (C) 2009 Aethyra Development Team + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "emoteshortcut.h" + +#include "configuration.h" +#include "localplayer.h" + +#include "utils/stringutils.h" + +#include "resources/emotedb.h" + +EmoteShortcut *emoteShortcut; + +EmoteShortcut::EmoteShortcut(): + mEmoteSelected(0) +{ +// load(); + for (int i = 0; i < SHORTCUT_EMOTES; i++) + mEmotes[i] = 0; +} + +EmoteShortcut::~EmoteShortcut() +{ + save(); +} + +void EmoteShortcut::load() +{ + for (int i = 0, j = 0; i <= EmoteDB::getLast() && j < SHORTCUT_EMOTES; i++) + { + const AnimatedSprite* sprite = EmoteDB::getAnimation(i, true); + if (sprite) + { + mEmotes[j] = i + 1; + j ++; + } + } + +/* + for (int i = 0; i < SHORTCUT_EMOTES; i++) + { + unsigned char emoteId = static_cast<unsigned char>( + serverConfig.getValue("emoteshortcut" + toString(i), i + 1)); + mEmotes[i] = emoteId; +// mEmotes[i] = i + 1; + } +*/ +} + +void EmoteShortcut::save() +{ + for (int i = 0; i < SHORTCUT_EMOTES; i++) + { + unsigned char emoteId = mEmotes[i] ? mEmotes[i] + : static_cast<unsigned char>(0); + serverConfig.setValue("emoteshortcut" + toString(i), + static_cast<unsigned int>(emoteId)); + } +} + +void EmoteShortcut::useEmote(int index) +{ + if (!player_node) + return; + + if (index > 0 && index <= SHORTCUT_EMOTES) + { + if (mEmotes[index - 1] > 0) + player_node->emote(mEmotes[index - 1]); + } +} |