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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
commit | 00cda69b883d6354f093be6ee39a7936cb798979 (patch) | |
tree | f1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/being/playerrelations.cpp | |
parent | 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff) | |
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move being related files into being dir.
Diffstat (limited to 'src/being/playerrelations.cpp')
-rw-r--r-- | src/being/playerrelations.cpp | 630 |
1 files changed, 630 insertions, 0 deletions
diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp new file mode 100644 index 000000000..cdd9ca4bc --- /dev/null +++ b/src/being/playerrelations.cpp @@ -0,0 +1,630 @@ +/* + * The ManaPlus Client + * Copyright (C) 2008-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "being/playerrelations.h" + +#include "actorspritemanager.h" +#include "configuration.h" + +#include "being/localplayer.h" + +#include "render/graphics.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +#include <algorithm> + +#include "debug.h" + +static const char *const PLAYER_IGNORE_STRATEGY_NOP = "nop"; +static const char *const PLAYER_IGNORE_STRATEGY_EMOTE0 = "emote0"; +static const char *const DEFAULT_IGNORE_STRATEGY + = PLAYER_IGNORE_STRATEGY_EMOTE0; + +static const char *const NAME = "name"; +static const char *const RELATION = "relation"; + +static const unsigned int IGNORE_EMOTE_TIME = 100; + +typedef std::map<std::string, PlayerRelation *> PlayerRelations; +typedef PlayerRelations::const_iterator PlayerRelationsCIter; +typedef std::list<PlayerRelationsListener *> PlayerRelationListeners; +typedef PlayerRelationListeners::const_iterator PlayerRelationListenersCIter; + +class SortPlayersFunctor final +{ + public: + bool operator() (const std::string &str1, + const std::string &str2) const + { + std::string s1 = str1; + std::string s2 = str2; + toLower(s1); + toLower(s2); + if (s1 == s2) + return str1 < str2; + return s1 < s2; + } +} playersRelSorter; + +// (De)serialisation class +class PlayerConfSerialiser final : + public ConfigurationListManager<std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> +{ +public: + virtual ConfigurationObject *writeConfigItem( + const std::pair<std::string, PlayerRelation *> &value, + ConfigurationObject *const cobj) const override + { + if (!cobj || !value.second) + return nullptr; + cobj->setValue(NAME, value.first); + cobj->setValue(RELATION, toString( + static_cast<int>(value.second->mRelation))); + + return cobj; + } + + virtual std::map<std::string, PlayerRelation *> * + readConfigItem(const ConfigurationObject *const cobj, + std::map<std::string, PlayerRelation *> + *const container) const override + { + if (!cobj) + return container; + const std::string name = cobj->getValue(NAME, ""); + if (name.empty()) + return container; + + if (!(*container)[name]) + { + const int v = cobj->getValueInt(RELATION, + static_cast<int>(PlayerRelation::NEUTRAL)); + + (*container)[name] = new PlayerRelation( + static_cast<PlayerRelation::Relation>(v)); + } + // otherwise ignore the duplicate entry + + return container; + } +}; + +static PlayerConfSerialiser player_conf_serialiser; // stateless singleton + +const unsigned int PlayerRelation::RELATION_PERMISSIONS[RELATIONS_NR] = +{ + /* NEUTRAL */ 0, // we always fall back to the defaults anyway + /* FRIEND */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE, + /* DISREGARDED*/ EMOTE | SPEECH_FLOAT, + /* IGNORED */ 0, + /* ERASED */ INVISIBLE, + /* BLACKLISTED */ SPEECH_LOG | WHISPER, + /* ENEMY2 */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE +}; + +PlayerRelation::PlayerRelation(const Relation relation) : + mRelation(relation) +{ +} + +PlayerRelationsManager::PlayerRelationsManager() : + mPersistIgnores(false), + mDefaultPermissions(PlayerRelation::DEFAULT), + mIgnoreStrategy(nullptr), + mRelations(), + mListeners(), + mIgnoreStrategies() +{ +} + +PlayerRelationsManager::~PlayerRelationsManager() +{ + delete_all(mIgnoreStrategies); + + FOR_EACH (PlayerRelationsCIter, it, mRelations) + delete it->second; + mRelations.clear(); +} + +void PlayerRelationsManager::clear() +{ + StringVect *const names = getPlayers(); + FOR_EACHP (StringVectCIter, it, names) + removePlayer(*it); + delete names; +} + +static const char *const PERSIST_IGNORE_LIST = "persistent-player-list"; +static const char *const PLAYER_IGNORE_STRATEGY = "player-ignore-strategy"; +static const char *const DEFAULT_PERMISSIONS = "default-player-permissions"; + +int PlayerRelationsManager::getPlayerIgnoreStrategyIndex( + const std::string &name) +{ + const std::vector<PlayerIgnoreStrategy *> *const strategies + = getPlayerIgnoreStrategies(); + + if (!strategies) + return -1; + + const size_t sz = strategies->size(); + for (size_t i = 0; i < sz; i++) + { + if ((*strategies)[i]->mShortName == name) + return i; + } + + return -1; +} + +void PlayerRelationsManager::load(const bool oldConfig) +{ + Configuration *cfg; + if (oldConfig) + cfg = &config; + else + cfg = &serverConfig; + clear(); + + mPersistIgnores = cfg->getValue(PERSIST_IGNORE_LIST, 1); + mDefaultPermissions = static_cast<int>(cfg->getValue(DEFAULT_PERMISSIONS, + mDefaultPermissions)); + + const std::string ignore_strategy_name = cfg->getValue( + PLAYER_IGNORE_STRATEGY, DEFAULT_IGNORE_STRATEGY); + const int ignore_strategy_index = getPlayerIgnoreStrategyIndex( + ignore_strategy_name); + + if (ignore_strategy_index >= 0) + { + setPlayerIgnoreStrategy((*getPlayerIgnoreStrategies()) + [ignore_strategy_index]); + } + + cfg->getList<std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> + ("player", &(mRelations), &player_conf_serialiser); +} + + +void PlayerRelationsManager::init() +{ + load(); + + if (!mPersistIgnores) + { + clear(); // Yes, we still keep them around in the config file + // until the next update. + } + + FOR_EACH (PlayerRelationListenersCIter, it, mListeners) + (*it)->updateAll(); +} + +void PlayerRelationsManager::store() const +{ + serverConfig.setList<std::map<std::string, + PlayerRelation *>::const_iterator, + std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> + ("player", mRelations.begin(), mRelations.end(), + &player_conf_serialiser); + + serverConfig.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions); + serverConfig.setValue(PERSIST_IGNORE_LIST, mPersistIgnores); + serverConfig.setValue(PLAYER_IGNORE_STRATEGY, + mIgnoreStrategy ? mIgnoreStrategy->mShortName + : DEFAULT_IGNORE_STRATEGY); + + serverConfig.write(); +} + +void PlayerRelationsManager::signalUpdate(const std::string &name) +{ + FOR_EACH (PlayerRelationListenersCIter, it, mListeners) + (*it)->updatedPlayer(name); + + if (actorSpriteManager) + { + Being *const being = actorSpriteManager->findBeingByName( + name, Being::PLAYER); + + if (being && being->getType() == Being::PLAYER) + being->updateColors(); + } +} + +unsigned int PlayerRelationsManager::checkPermissionSilently( + const std::string &player_name, const unsigned int flags) const +{ + const std::map<std::string, PlayerRelation *>::const_iterator + it = mRelations.find(player_name); + if (it == mRelations.end()) + { + return mDefaultPermissions & flags; + } + else + { + const PlayerRelation *const r = (*it).second; + unsigned int permissions = + PlayerRelation::RELATION_PERMISSIONS[r->mRelation]; + + switch (r->mRelation) + { + case PlayerRelation::NEUTRAL: + permissions = mDefaultPermissions; + break; + + case PlayerRelation::FRIEND: + permissions |= mDefaultPermissions; // widen + break; + + case PlayerRelation::DISREGARDED: + case PlayerRelation::IGNORED: + case PlayerRelation::ERASED: + case PlayerRelation::BLACKLISTED: + case PlayerRelation::ENEMY2: + default: + permissions &= mDefaultPermissions; // narrow + } + + return permissions & flags; + } +} + +bool PlayerRelationsManager::hasPermission(const Being *const being, + const unsigned int flags) const +{ + if (!being) + return false; + + if (being->getType() == ActorSprite::PLAYER) + return hasPermission(being->getName(), flags) == flags; + return true; +} + +bool PlayerRelationsManager::hasPermission(const std::string &name, + const unsigned int flags) const +{ + if (!actorSpriteManager) + return false; + + const unsigned int rejections = flags + & ~checkPermissionSilently(name, flags); + const bool permitted = (rejections == 0); + + if (!permitted) + { + // execute `ignore' strategy, if possible + if (mIgnoreStrategy) + { + Being *const b = actorSpriteManager->findBeingByName( + name, ActorSprite::PLAYER); + + if (b && b->getType() == ActorSprite::PLAYER) + mIgnoreStrategy->ignore(b, rejections); + } + } + + return permitted; +} + +void PlayerRelationsManager::setRelation(const std::string &player_name, + const PlayerRelation::Relation + relation) +{ + if (!player_node || (relation != PlayerRelation::NEUTRAL + && player_node->getName() == player_name)) + { + return; + } + + PlayerRelation *const r = mRelations[player_name]; + if (!r) + mRelations[player_name] = new PlayerRelation(relation); + else + r->mRelation = relation; + + signalUpdate(player_name); +} + +StringVect *PlayerRelationsManager::getPlayers() const +{ + StringVect *const retval = new StringVect(); + + FOR_EACH (PlayerRelationsCIter, it, mRelations) + { + if (it->second) + retval->push_back(it->first); + } + + std::sort(retval->begin(), retval->end(), playersRelSorter); + + return retval; +} + +StringVect *PlayerRelationsManager::getPlayersByRelation( + const PlayerRelation::Relation rel) const +{ + StringVect *const retval = new StringVect(); + + FOR_EACH (PlayerRelationsCIter, it, mRelations) + { + if (it->second && it->second->mRelation == rel) + retval->push_back(it->first); + } + + std::sort(retval->begin(), retval->end(), playersRelSorter); + + return retval; +} + +void PlayerRelationsManager::removePlayer(const std::string &name) +{ + delete mRelations[name]; + mRelations.erase(name); + signalUpdate(name); +} + + +PlayerRelation::Relation PlayerRelationsManager::getRelation( + const std::string &name) const +{ + const std::map<std::string, PlayerRelation *>::const_iterator + it = mRelations.find(name); + if (it != mRelations.end()) + return (*it).second->mRelation; + + return PlayerRelation::NEUTRAL; +} + +//////////////////////////////////////// +// defaults + +unsigned int PlayerRelationsManager::getDefault() const +{ + return mDefaultPermissions; +} + +void PlayerRelationsManager::setDefault(const unsigned int permissions) +{ + mDefaultPermissions = permissions; + + store(); + signalUpdate(""); +} + +void PlayerRelationsManager::ignoreTrade(const std::string &name) +{ + if (name.empty()) + return; + + const PlayerRelation::Relation relation = getRelation(name); + + if (relation == PlayerRelation::IGNORED + || relation == PlayerRelation::DISREGARDED + || relation == PlayerRelation::BLACKLISTED + || relation == PlayerRelation::ERASED) + { + return; + } + else + { + player_relations.setRelation(name, PlayerRelation::BLACKLISTED); + } +} + +bool PlayerRelationsManager::checkBadRelation(const std::string &name) const +{ + if (name.empty()) + return true; + + const PlayerRelation::Relation relation = getRelation(name); + + if (relation == PlayerRelation::IGNORED + || relation == PlayerRelation::DISREGARDED + || relation == PlayerRelation::BLACKLISTED + || relation == PlayerRelation::ERASED + || relation == PlayerRelation::ENEMY2) + { + return true; + } + return false; +} + +//////////////////////////////////////// +// ignore strategies + + +class PIS_nothing final : public PlayerIgnoreStrategy +{ +public: + PIS_nothing() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Completely ignore"); + mShortName = PLAYER_IGNORE_STRATEGY_NOP; + } + + virtual void ignore(Being *const being A_UNUSED, + const unsigned int flags A_UNUSED) const override + { + } +}; + +class PIS_dotdotdot final : public PlayerIgnoreStrategy +{ +public: + PIS_dotdotdot() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Print '...'"); + mShortName = "dotdotdot"; + } + + virtual void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override + { + if (!being) + return; + + logger->log("ignoring: " + being->getName()); + being->setSpeech("..."); + } +}; + + +class PIS_blinkname final : public PlayerIgnoreStrategy +{ +public: + PIS_blinkname() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Blink name"); + mShortName = "blinkname"; + } + + virtual void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override + { + if (!being) + return; + + logger->log("ignoring: " + being->getName()); + being->flashName(200); + } +}; + +class PIS_emote final : public PlayerIgnoreStrategy +{ +public: + PIS_emote(const uint8_t emote_nr, const std::string &description, + const std::string &shortname) : + PlayerIgnoreStrategy(), + mEmotion(emote_nr) + { + mDescription = description; + mShortName = shortname; + } + + virtual void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override + { + if (!being) + return; + + being->setEmote(mEmotion, IGNORE_EMOTE_TIME); + } + uint8_t mEmotion; +}; + +std::vector<PlayerIgnoreStrategy *> * +PlayerRelationsManager::getPlayerIgnoreStrategies() +{ + if (mIgnoreStrategies.empty()) + { + // not initialised yet? + mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE, + // TRANSLATORS: ignore strategi + _("Floating '...' bubble"), + PLAYER_IGNORE_STRATEGY_EMOTE0)); + mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1, + // TRANSLATORS: ignore strategi + _("Floating bubble"), + "emote1")); + mIgnoreStrategies.push_back(new PIS_nothing); + mIgnoreStrategies.push_back(new PIS_dotdotdot); + mIgnoreStrategies.push_back(new PIS_blinkname); + } + return &mIgnoreStrategies; +} + +bool PlayerRelationsManager::isGoodName(const std::string &name) const +{ + const size_t size = name.size(); + + if (size < 3) + return true; + + const std::map<std::string, PlayerRelation *>::const_iterator + it = mRelations.find(name); + if (it != mRelations.end()) + return true; + + return checkName(name); +} + +bool PlayerRelationsManager::isGoodName(Being *const being) const +{ + if (!being) + return false; + if (being->getGoodStatus() != -1) + return (being->getGoodStatus() == 1); + + const std::string name = being->getName(); + const size_t size = name.size(); + + if (size < 3) + return true; + + const std::map<std::string, PlayerRelation *>::const_iterator + it = mRelations.find(name); + if (it != mRelations.end()) + return true; + + const bool status = checkName(name); + being->setGoodStatus(status ? 1 : 0); + return status; +} + +bool PlayerRelationsManager::checkName(const std::string &name) const +{ + const size_t size = name.size(); + const std::string check = config.getStringValue("unsecureChars"); + const std::string lastChar = name.substr(size - 1, 1); + + if (name.substr(0, 1) == " " || lastChar == " " || lastChar == "." + || name.find(" ") != std::string::npos) + { + return false; + } + else if (check.empty()) + { + return true; + } + else if (name.find_first_of(check) != std::string::npos) + { + return false; + } + else + { + return true; + } +} + +PlayerRelationsManager player_relations; |