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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/being/playerrelations.cpp
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/being/playerrelations.cpp')
-rw-r--r--src/being/playerrelations.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp
index 8911ef3e7..8da47f36b 100644
--- a/src/being/playerrelations.cpp
+++ b/src/being/playerrelations.cpp
@@ -181,7 +181,7 @@ static const char *const DEFAULT_PERMISSIONS = "default-player-permissions";
int PlayerRelationsManager::getPlayerIgnoreStrategyIndex(
const std::string &name)
{
- const std::vector<PlayerIgnoreStrategy *> *const strategies
+ const STD_VECTOR<PlayerIgnoreStrategy *> *const strategies
= getPlayerIgnoreStrategies();
if (strategies == nullptr)
@@ -576,7 +576,7 @@ class PIS_emote final : public PlayerIgnoreStrategy
uint8_t mEmotion;
};
-std::vector<PlayerIgnoreStrategy *> *
+STD_VECTOR<PlayerIgnoreStrategy *> *
PlayerRelationsManager::getPlayerIgnoreStrategies()
{
if (mIgnoreStrategies.empty())