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author | Andrei Karas <akaras@inbox.ru> | 2015-05-05 20:58:21 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-05-05 20:58:21 +0300 |
commit | a87db81b6b7551a248e31e2850577aefda092538 (patch) | |
tree | f47c20512183113face758cf58ec71369c82806c /src/being/playerinfo.h | |
parent | 92c019dad798f1a84c5d3e8e8331a885f6458133 (diff) | |
download | plus-a87db81b6b7551a248e31e2850577aefda092538.tar.gz plus-a87db81b6b7551a248e31e2850577aefda092538.tar.bz2 plus-a87db81b6b7551a248e31e2850577aefda092538.tar.xz plus-a87db81b6b7551a248e31e2850577aefda092538.zip |
Replace most bools usage in playerinfo to strong typed bools.
Diffstat (limited to 'src/being/playerinfo.h')
-rw-r--r-- | src/being/playerinfo.h | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h index d780c7da7..e405dbe06 100644 --- a/src/being/playerinfo.h +++ b/src/being/playerinfo.h @@ -25,6 +25,7 @@ #include "equipment.h" #include "enums/guildpositionflags.h" +#include "enums/simpletypes.h" #include "enums/state.h" #include <map> @@ -75,7 +76,6 @@ struct PetInfo; /** * A database like namespace which holds global info about the localplayer * - * NOTE: 'bool notify' is used to determine if a event is to be triggered. */ namespace PlayerInfo { @@ -90,7 +90,7 @@ namespace PlayerInfo * Changes the value of the given attribute. */ void setAttribute(const int id, const int value, - const bool notify = true); + const Notify notify = Notify_true); int getSkillLevel(const int id) A_WARN_UNUSED; @@ -107,7 +107,7 @@ namespace PlayerInfo * Changes the base value of the given stat. */ void setStatBase(const int id, const int value, - const bool notify = true); + const Notify notify = Notify_true); /** * Returns the modifier for the given stat. @@ -118,7 +118,7 @@ namespace PlayerInfo * Changes the modifier for the given stat. */ void setStatMod(const int id, const int value, - const bool notify = true); + const Notify notify = Notify_true); /** * Returns the current effective value of the given stat. Effective is base @@ -129,7 +129,7 @@ namespace PlayerInfo /** * Changes the level of the given stat. */ - void setStatLevel(int id, int value, bool notify = true); + void setStatLevel(int id, int value, Notify notify = Notify_true); /** * Returns the experience of the given stat. @@ -139,8 +139,10 @@ namespace PlayerInfo /** * Changes the experience of the given stat. */ - void setStatExperience(const int id, const int have, - const int need, const bool notify = true); + void setStatExperience(const int id, + const int have, + const int need, + const Notify notify = Notify_true); // --- Inventory / Equipment -------------------------------------------------- @@ -192,12 +194,12 @@ namespace PlayerInfo * Returns true if the player is involved in a trade at the moment, false * otherwise. */ - bool isTrading(); + Trading isTrading(); /** * Sets whether the player is currently involved in trade or not. */ - void setTrading(const bool trading); + void setTrading(const Trading trading); void updateAttrs(); @@ -222,19 +224,19 @@ namespace PlayerInfo void setEquipmentBackend(Equipment::Backend *const backend); - void equipItem(const Item *const item, const bool sfx); + void equipItem(const Item *const item, const Sfx sfx); - void unequipItem(const Item *const item, const bool sfx); + void unequipItem(const Item *const item, const Sfx sfx); - void useItem(const Item *const item, const bool sfx); + void useItem(const Item *const item, const Sfx sfx); - void useEquipItem(const Item *const item, const bool sfx); + void useEquipItem(const Item *const item, const Sfx sfx); - void useEquipItem2(const Item *const item, const bool sfx); + void useEquipItem2(const Item *const item, const Sfx sfx); - void dropItem(const Item *const item, const int amount, const bool sfx); + void dropItem(const Item *const item, const int amount, const Sfx sfx); - void pickUpItem(const FloorItem *const item, const bool sfx); + void pickUpItem(const FloorItem *const item, const Sfx sfx); void protectItem(const int id); @@ -269,7 +271,7 @@ namespace PlayerInfo void updateMoveAI(); - void updateAttackAi(const int targetId, const bool keep); + void updateAttackAi(const int targetId, const Keep keep); std::string getRoomName(); |