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author | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
commit | 65a88f27b994f7ade178368c569d466f6344ded6 (patch) | |
tree | 1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/being/playerinfo.cpp | |
parent | a553b3cda91aa095d88e22abcaa81701c2894334 (diff) | |
download | plus-65a88f27b994f7ade178368c569d466f6344ded6.tar.gz plus-65a88f27b994f7ade178368c569d466f6344ded6.tar.bz2 plus-65a88f27b994f7ade178368c569d466f6344ded6.tar.xz plus-65a88f27b994f7ade178368c569d466f6344ded6.zip |
add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items.
If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/being/playerinfo.cpp')
-rw-r--r-- | src/being/playerinfo.cpp | 41 |
1 files changed, 36 insertions, 5 deletions
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp index 954cb20f4..3d311dd91 100644 --- a/src/being/playerinfo.cpp +++ b/src/being/playerinfo.cpp @@ -25,6 +25,7 @@ #include "configuration.h" #include "depricatedevent.h" #include "inventory.h" +#include "itemsoundmanager.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/npcdialog.h" @@ -245,55 +246,85 @@ void setEquipmentBackend(Equipment::Backend *const backend) mEquipment->setBackend(backend); } -void equipItem(const Item *const item) +void equipItem(const Item *const item, bool sfx) { + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP); Net::getInventoryHandler()->equipItem(item); } -void unequipItem(const Item *const item) +void unequipItem(const Item *const item, bool sfx) { + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP); Net::getInventoryHandler()->unequipItem(item); } -void useItem(const Item *const item) +void useItem(const Item *const item, bool sfx) { + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_USE); Net::getInventoryHandler()->useItem(item); } -void useEquipItem(const Item *const item) +void useEquipItem(const Item *const item, bool sfx) { if (item) { if (item->isEquipment()) { if (item->isEquipped()) + { + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP); Net::getInventoryHandler()->unequipItem(item); + } else + { + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP); Net::getInventoryHandler()->equipItem(item); + } } else { if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) + { Net::getInventoryHandler()->useItem(item); + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_USE); + } } } } -void useEquipItem2(const Item *const item) +void useEquipItem2(const Item *const item, bool sfx) { if (item) { if (!item->isEquipment()) { if (item->isEquipped()) + { + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP); Net::getInventoryHandler()->unequipItem(item); + } else + { + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP); Net::getInventoryHandler()->equipItem(item); + } } else { if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) + { Net::getInventoryHandler()->useItem(item); + if (sfx) + ItemSoundManager::playSfx(item, SOUND_EVENT_USE); + } } } } |