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authorAndrei Karas <akaras@inbox.ru>2016-07-24 20:41:46 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-24 20:58:46 +0300
commit3cdb0d5516f5234dcebb118a26e405074de701f8 (patch)
treede5cd8f80bc1b762245a78e082676f630447d49b /src/being/castingeffect.cpp
parentbeca7c9c25815339244c6f2542054d25c59089b5 (diff)
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Add castingeffect object for draw casting effect in specified position and sorting.
Now casting effect drawed on ground and not over players or mobs.
Diffstat (limited to 'src/being/castingeffect.cpp')
-rw-r--r--src/being/castingeffect.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/being/castingeffect.cpp b/src/being/castingeffect.cpp
new file mode 100644
index 000000000..abacfde48
--- /dev/null
+++ b/src/being/castingeffect.cpp
@@ -0,0 +1,101 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "being/castingeffect.h"
+
+#include "configuration.h"
+
+#include "const/resources/map/map.h"
+
+#include "gui/userpalette.h"
+
+#include "render/graphics.h"
+
+#include "resources/sprite/animatedsprite.h"
+
+#include "utils/checkutils.h"
+
+#include "debug.h"
+
+CastingEffect::CastingEffect(const int skillId,
+ const int skillLevel,
+ const std::string &animation,
+ const int x,
+ const int y,
+ const int range) :
+ Actor(),
+ mSprite(animation.empty() ? nullptr :
+ AnimatedSprite::load(paths.getStringValue("sprites") + animation)),
+ mPixelX(x * mapTileSize),
+ mPixelY(y * mapTileSize),
+ mRectX((x - range) * mapTileSize),
+ mRectY((y - range) * mapTileSize),
+ mRectSize(range * mapTileSize * 2 + mapTileSize),
+ mAnimationX(mRectX + (mRectSize - (mSprite ?
+ mSprite->getWidth() : 0)) / 2),
+ mAnimationY(mRectY + (mRectSize - (mSprite ?
+ mSprite->getHeight() : 0)) / 2),
+ mYDiff(range * mapTileSize + 31)
+{
+ if (!mSprite)
+ {
+ reportAlways("Skill %d/%d casting animation '%s' load failed",
+ skillId,
+ skillLevel,
+ animation.c_str());
+ }
+}
+
+CastingEffect::~CastingEffect()
+{
+}
+
+void CastingEffect::draw(Graphics *const graphics,
+ const int offsetX,
+ const int offsetY) const
+{
+ graphics->setColor(userPalette->getColorWithAlpha(
+ UserColorId::ATTACK_RANGE_BORDER));
+
+ graphics->drawRectangle(Rect(
+ mRectX + offsetX,
+ mRectY + offsetY,
+ mRectSize,
+ mRectSize));
+ if (mSprite)
+ {
+ mSprite->draw(graphics,
+ mAnimationX + offsetX,
+ mAnimationY + offsetY);
+ }
+}
+
+void CastingEffect::update(const int time)
+{
+ if (mSprite)
+ mSprite->update(time);
+}
+
+bool CastingEffect::isTerminated() const
+{
+ if (mSprite)
+ return mSprite->isTerminated();
+ return false;
+}