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authorAndrei Karas <akaras@inbox.ru>2016-02-11 21:21:36 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-11 21:51:42 +0300
commit35d742677a59b4340b24f703bad666f3700b14b5 (patch)
tree4fba5450036a21c94064706258c5326252fda73a /src/being/being.h
parent2b60803357db480eb5214a758a54363d4172987e (diff)
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Use inline attribute in some critial performance functions.
Diffstat (limited to 'src/being/being.h')
-rw-r--r--src/being/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/being.h b/src/being/being.h
index 6c1e09fa8..fb818aa4b 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -490,7 +490,7 @@ class Being notfinal : public ActorSprite,
*/
inline void setPosition(const float x,
const float y,
- const float z = 0.0F) restrict2
+ const float z = 0.0F) restrict2 A_INLINE
{ setPosition(Vector(x, y, z)); }
/**