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author | Andrei Karas <akaras@inbox.ru> | 2016-07-23 03:12:38 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-23 03:12:38 +0300 |
commit | 871f05609ec03cad93773112c3324ba7b0488388 (patch) | |
tree | 3ec1d858a3d6a6a3a96b2ab954b41b01751b563e /src/being/being.cpp | |
parent | de2637f1e6211bb4a8b122b3aca53723a3440522 (diff) | |
download | plus-871f05609ec03cad93773112c3324ba7b0488388.tar.gz plus-871f05609ec03cad93773112c3324ba7b0488388.tar.bz2 plus-871f05609ec03cad93773112c3324ba7b0488388.tar.xz plus-871f05609ec03cad93773112c3324ba7b0488388.zip |
Allow skill source and destination particle effects depend on skill level.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r-- | src/being/being.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 73b386467..53db29cff 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -1028,14 +1028,20 @@ void Being::handleSkillCasting(Being *restrict const victim, setAction(BeingAction::CAST, skillId); - skillDialog->playCastingSrcEffect(skillId, this); - skillDialog->playCastingDstEffect(skillId, victim); - const SkillData *restrict const data = skillDialog->getSkillDataByLevel( skillId, skillLevel); + if (data) + { + effectManager->triggerDefault(data->castingSrcEffectId, + this, + paths.getIntValue("skillCastingSrcEffectId")); + effectManager->triggerDefault(data->castingDstEffectId, + victim, + paths.getIntValue("skillCastingDstEffectId")); fireMissile(victim, data->castingParticle); + } } void Being::handleSkill(Being *restrict const victim, @@ -1050,10 +1056,15 @@ void Being::handleSkill(Being *restrict const victim, const SkillData *restrict const data = skill ? skill->getData1(skillLevel) : nullptr; if (data) + { + effectManager->triggerDefault(data->srcEffectId, + this, + paths.getIntValue("skillSrcEffectId")); + effectManager->triggerDefault(data->dstEffectId, + victim, + paths.getIntValue("skillDstEffectId")); fireMissile(victim, data->particle); - - skillDialog->playSrcEffect(skillId, this); - skillDialog->playDstEffect(skillId, victim); + } if (this != localPlayer && skill) { |