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authorAndrei Karas <akaras@inbox.ru>2016-07-13 18:04:01 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-13 18:04:01 +0300
commitc676f4b880ed0abd644085e587e98e3f6ba1c16b (patch)
treea53167ffac4829da9903de9557126dc9206c9f3d /src/being/actorsprite.h
parentbcf122e6d80e767bd4546b183f24b46cbbea65f1 (diff)
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Show particles amount in being popup.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r--src/being/actorsprite.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index 1a32ceaf9..6f5c020c2 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -184,6 +184,12 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
virtual void stopCast(const bool b A_UNUSED)
{ }
+ size_t getParticlesCount() const
+ {
+ return mStatusParticleEffects.size() +
+ mChildParticleEffects.size();
+ }
+
protected:
/**
* A status effect block is a 16 bit mask of status effects. We assign