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author | Andrei Karas <akaras@inbox.ru> | 2013-04-14 20:09:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-14 23:35:07 +0300 |
commit | 796f7e2c2ace55462acfa50e5085d4d048047e68 (patch) | |
tree | 878c6f36f001774047cc26fa7fb68f474920bbf0 /src/being.h | |
parent | 6b5c7e7a5ed32abfc98d9acdebacc50c68a91a1d (diff) | |
download | plus-796f7e2c2ace55462acfa50e5085d4d048047e68.tar.gz plus-796f7e2c2ace55462acfa50e5085d4d048047e68.tar.bz2 plus-796f7e2c2ace55462acfa50e5085d4d048047e68.tar.xz plus-796f7e2c2ace55462acfa50e5085d4d048047e68.zip |
add basic client side only support for pets.
now pets cant move and dont have any ai.
pet can be only spawn at player position if equiped item with assigned pet.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h index 2f8b21cd4..d54c4fad1 100644 --- a/src/being.h +++ b/src/being.h @@ -863,6 +863,21 @@ class Being : public ActorSprite, public ConfigListener void addEffect(const std::string &name); + void addPet(const int id); + + void removePet(); + + void updatePets(); + + Being *getPet() + { return mPet; } + + void setPet(Being *const pet) + { mPet = pet; } + + void setOwner(Being *const owner) + { mOwner = owner; } + static uint8_t genderToInt(const Gender sex) A_WARN_UNUSED; static Gender intToGender(uint8_t sex) A_WARN_UNUSED; @@ -1023,6 +1038,9 @@ class Being : public ActorSprite, public ConfigListener bool mInactive; unsigned mNumber; unsigned char mHairColor; + Being *mPet; + int mPetId; + Being *mOwner; Particle *mSpecialParticle; }; |