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authorAndrei Karas <akaras@inbox.ru>2012-10-05 22:36:53 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-05 22:36:53 +0300
commit69b5220d914fb3b874622dcbf8e0fbd4fd73d1f7 (patch)
treea1f58e14f61ec924018b32924132ddbd004a4c91 /src/being.h
parente6d7fca349c28eaf98d643325dc99dd9d3a53568 (diff)
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Second part adding mob particle effects for attacks.
Base on commit from mana afa134640b2e2c7c0f28a54c8691545848795dd9 by Yohann Ferreira
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 95fff8b51..a3535afc2 100644
--- a/src/being.h
+++ b/src/being.h
@@ -258,7 +258,7 @@ class Being : public ActorSprite, public ConfigListener
* @param id skill id
*/
void takeDamage(Being *const attacker, const int damage,
- const AttackType type, const int id = 0);
+ const AttackType type, const int attackId = 0);
/**
* Handles an attack of another being by this being.