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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/being.h
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index a9ccba82e..c7d8c3609 100644
--- a/src/being.h
+++ b/src/being.h
@@ -843,6 +843,9 @@ class Being : public ActorSprite, public ConfigListener
int getHitEffect(const Being *const attacker,
const AttackType type, const int attackId) const;
+ Cursor::Cursor getHoverCursor()
+ { return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; }
+
static uint8_t genderToInt(const Gender sex);
static Gender intToGender(uint8_t sex);