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authorAndrei Karas <akaras@inbox.ru>2011-11-23 04:40:34 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-24 03:32:57 +0300
commit8e5861c3cfd41574351547a1a518efcf9007666a (patch)
tree8d941791c1bbd296b7125475fa0abb9581df632f /src/being.h
parent004aa3358c6efeb469045785baa891a449dde5a4 (diff)
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Add ability to play different animation depend on monster hp.
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index 9ee60fcdf..1a5644929 100644
--- a/src/being.h
+++ b/src/being.h
@@ -767,6 +767,8 @@ class Being : public ActorSprite, public ConfigListener
void attack2(Being *target = nullptr, bool keep = false,
bool dontChangeEquipment = false);
+ void updatePercentHP();
+
protected:
/**
* Sets the new path for this being.
@@ -909,6 +911,7 @@ class Being : public ActorSprite, public ConfigListener
bool mShop;
bool mAway;
bool mInactive;
+ unsigned mNumber;
};
extern std::list<BeingCacheEntry*> beingInfoCache;