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authorAndrei Karas <akaras@inbox.ru>2012-06-17 20:13:48 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-17 20:13:48 +0300
commitc2efedab22275302f0a10cc197424d345a021d18 (patch)
tree7488abbb3655451a3f6a1621e0708f72011af5f6 /src/being.h
parent79aba82be3de5b6b571e2f59f7a34ded4b03160f (diff)
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Replace SDL int types to C++ types.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/being.h b/src/being.h
index f366a37c5..f678e7f1d 100644
--- a/src/being.h
+++ b/src/being.h
@@ -165,7 +165,7 @@ class Being : public ActorSprite, public ConfigListener
* @param subtype partly determines the type of the being
* @param map the map the being is on
*/
- Being(int id, Type type, Uint16 subtype, Map *map);
+ Being(int id, Type type, uint16_t subtype, Map *map);
virtual ~Being();
@@ -406,13 +406,13 @@ class Being : public ActorSprite, public ConfigListener
*/
void drawEmotion(Graphics *graphics, int offsetX, int offsetY);
- Uint16 getSubType() const
+ uint16_t getSubType() const
{ return mSubType; }
/**
* Set Being's subtype (mostly for view for monsters and NPCs)
*/
- void setSubtype(Uint16 subtype);
+ void setSubtype(uint16_t subtype);
const BeingInfo *getInfo() const
{ return mInfo; }
@@ -483,18 +483,18 @@ class Being : public ActorSprite, public ConfigListener
/**
* Returns the current direction.
*/
- Uint8 getDirection() const
+ uint8_t getDirection() const
{ return mDirection; }
/**
* Sets the current direction.
*/
- virtual void setDirection(Uint8 direction);
+ virtual void setDirection(uint8_t direction);
- virtual void setDirectionDelayed(Uint8 direction)
+ virtual void setDirectionDelayed(uint8_t direction)
{ mDirectionDelayed = direction; }
- Uint8 getDirectionDelayed() const
+ uint8_t getDirectionDelayed() const
{ return mDirectionDelayed; }
/**
@@ -550,9 +550,9 @@ class Being : public ActorSprite, public ConfigListener
* Set the Emoticon type and time displayed above
* the being.
*/
- void setEmote(Uint8 emotion, int emote_time);
+ void setEmote(uint8_t emotion, int emote_time);
- void setState(Uint8 state);
+ void setState(uint8_t state);
/**
* Get the current Emoticon type displayed above
@@ -694,9 +694,9 @@ class Being : public ActorSprite, public ConfigListener
int getHP() const
{ return mHP; }
- Uint8 calcDirection(int dstX, int dstY) const;
+ uint8_t calcDirection(int dstX, int dstY) const;
- Uint8 calcDirection() const;
+ uint8_t calcDirection() const;
void setAttackDelay(int n)
{ mAttackDelay = n; }
@@ -819,12 +819,12 @@ class Being : public ActorSprite, public ConfigListener
int mAttackSpeed; /**< Attack speed */
Action mAction; /**< Action the being is performing */
- Uint16 mSubType; /**< Subtype (graphical view, basically) */
+ uint16_t mSubType; /**< Subtype (graphical view, basically) */
- Uint8 mDirection; /**< Facing direction */
- Uint8 mDirectionDelayed; /**< Facing direction */
+ uint8_t mDirection; /**< Facing direction */
+ uint8_t mDirectionDelayed; /**< Facing direction */
- Uint8 mSpriteDirection; /**< Facing direction */
+ uint8_t mSpriteDirection; /**< Facing direction */
std::string mName; /**< Name of character */
std::string mRaceName;
std::string mPartyName;