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authorAndrei Karas <akaras@inbox.ru>2013-04-04 22:08:55 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-04 22:08:55 +0300
commit4ad3a8e89e64ce3ae845d2786dd433ab2682393e (patch)
tree80234ae2e147686b822bd2579f9cbc0756aa2f90 /src/being.h
parent5066c50c2869d3f8b13138947eaa3f52accc5ad0 (diff)
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Add support for animated emotes.
Not particles but really animated emotes. First frame used as icon.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/being.h b/src/being.h
index 2757ea06c..88fcae859 100644
--- a/src/being.h
+++ b/src/being.h
@@ -600,13 +600,6 @@ class Being : public ActorSprite, public ConfigListener
void setState(const uint8_t state);
- /**
- * Get the current Emoticon type displayed above
- * the being.
- */
- int getEmotion() const A_WARN_UNUSED
- { return mEmotion; }
-
virtual void drawSprites(Graphics *const graphics,
int posX, int posY) const override;
@@ -891,8 +884,9 @@ class Being : public ActorSprite, public ConfigListener
int mActionTime; /**< Time spent in current action */
- int mEmotion; /**< Currently showing emotion */
+ AnimatedSprite *mEmotionSprite;
int mEmotionTime; /**< Time until emotion disappears */
+
/** Time until the last speech sentence disappears */
int mSpeechTime;
@@ -905,6 +899,7 @@ class Being : public ActorSprite, public ConfigListener
uint8_t mDirectionDelayed; /**< Facing direction */
uint8_t mSpriteDirection; /**< Facing direction */
+ std::string mSpriteAction;
std::string mName; /**< Name of character */
std::string mRaceName;
std::string mPartyName;