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author | Andrei Karas <akaras@inbox.ru> | 2013-07-23 12:59:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-07-23 12:59:18 +0300 |
commit | 66f7df70fb03d487ae0c667adec3d5ad6e11721e (patch) | |
tree | b01a7653aa911dcaf37b836e60275204c3cb028d /src/being.cpp | |
parent | e2a97fe7991d05a721be8070f70cbfbd7c169698 (diff) | |
download | plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.gz plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.bz2 plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.xz plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.zip |
Add new sprite actions for water and sky.
New actions: fly, swim, standsky, standwater, sitsky, sitwater,
attacksky, attackwater, spawnsky, spawnwater, deadsky, deadwater
For now attacksky and attackwater unused.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 74 |
1 files changed, 67 insertions, 7 deletions
diff --git a/src/being.cpp b/src/being.cpp index 1ed1700f4..63ffc0d2f 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -1012,12 +1012,66 @@ std::string Being::getSitAction() const } else { - if (mMap && !mMap->getWalk(mX, mY, Map::BLOCKMASK_GROUNDTOP)) - return SpriteAction::SITTOP; + if (mMap) + { + const unsigned char mask = mMap->getBlockMask(mX, mY); + if (mask & Map::BLOCKMASK_GROUNDTOP) + return SpriteAction::SITTOP; + else if (mask & Map::BLOCKMASK_AIR) + return SpriteAction::SITSKY; + else if (mask & Map::BLOCKMASK_WATER) + return SpriteAction::SITWATER; + } return SpriteAction::SIT; } } + +std::string Being::getMoveAction() const +{ + if (serverVersion < 0) + { + return SpriteAction::MOVE; + } + else + { + if (mMap) + { + const unsigned char mask = mMap->getBlockMask(mX, mY); + if (mask & Map::BLOCKMASK_AIR) + return SpriteAction::FLY; + else if (mask & Map::BLOCKMASK_WATER) + return SpriteAction::SWIM; + } + return SpriteAction::MOVE; + } +} + +#define getSpriteAction(func, action) \ + std::string Being::get##func##Action() const \ +{ \ + if (serverVersion < 0) \ + { \ + return SpriteAction::action; \ + } \ + else \ + { \ + if (mMap) \ + { \ + const unsigned char mask = mMap->getBlockMask(mX, mY); \ + if (mask & Map::BLOCKMASK_AIR) \ + return SpriteAction::action##SKY; \ + else if (mask & Map::BLOCKMASK_WATER) \ + return SpriteAction::action##WATER; \ + } \ + return SpriteAction::action; \ + } \ +} + +getSpriteAction(Dead, DEAD) +getSpriteAction(Stand, STAND) +getSpriteAction(Spawn, SPAWN) + void Being::setAction(const Action &action, const int attackId) { std::string currentAction = SpriteAction::INVALID; @@ -1030,7 +1084,7 @@ void Being::setAction(const Action &action, const int attackId) playSfx(mInfo->getSound( SOUND_EVENT_MOVE), nullptr, true, mX, mY); } - currentAction = SpriteAction::MOVE; + currentAction = getMoveAction(); // Note: When adding a run action, // Differentiate walk and run with action name, // while using only the ACTION_MOVE. @@ -1050,6 +1104,7 @@ void Being::setAction(const Action &action, const int attackId) case ATTACK: if (mEquippedWeapon) { + // +++ for attack need 3 actions: normal, water, air currentAction = mEquippedWeapon->getAttackAction(); reset(); } @@ -1058,6 +1113,7 @@ void Being::setAction(const Action &action, const int attackId) if (!mInfo || !mInfo->getAttack(attackId)) break; + // +++ for attack need 3 actions: normal, water, air currentAction = mInfo->getAttack(attackId)->mAction; reset(); @@ -1096,7 +1152,7 @@ void Being::setAction(const Action &action, const int attackId) } break; case DEAD: - currentAction = SpriteAction::DEAD; + currentAction = getDeadAction(); if (mInfo) { playSfx(mInfo->getSound(SOUND_EVENT_DIE), this, true, mX, mY); @@ -1105,7 +1161,7 @@ void Being::setAction(const Action &action, const int attackId) } break; case STAND: - currentAction = SpriteAction::STAND; + currentAction = getStandAction(); break; case SPAWN: if (mInfo) @@ -1113,7 +1169,7 @@ void Being::setAction(const Action &action, const int attackId) playSfx(mInfo->getSound(SOUND_EVENT_SPAWN), nullptr, true, mX, mY); } - currentAction = SpriteAction::SPAWN; + currentAction = getSpawnAction(); break; default: logger->log("Being::setAction unknown action: " @@ -1132,8 +1188,12 @@ void Being::setAction(const Action &action, const int attackId) mAction = action; } - if (currentAction != SpriteAction::MOVE) + if (currentAction != SpriteAction::MOVE + && currentAction != SpriteAction::FLY + && currentAction != SpriteAction::SWIM) + { mActionTime = tick_time; + } } void Being::setDirection(const uint8_t direction) |