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authorAndrei Karas <akaras@inbox.ru>2015-08-24 01:39:45 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 01:39:45 +0300
commit07a9b9009f7b05fc39540430fa6639b493ed9829 (patch)
treebe4049d169daffd99122ecdc99ab0d0e974f54a5 /src/actormanager.h
parentbedfca1c1cb893c937d317dd658067166e9953e0 (diff)
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Add damaged attribute to floor items.
Diffstat (limited to 'src/actormanager.h')
-rw-r--r--src/actormanager.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/actormanager.h b/src/actormanager.h
index 52aa3dfc8..09a0864a0 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -28,6 +28,7 @@
#include "enums/simpletypes/allowsort.h"
#include "enums/simpletypes/allplayers.h"
#include "enums/simpletypes/beingtypeid.h"
+#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/npcnames.h"
#include "listeners/configlistener.h"
@@ -88,6 +89,7 @@ class ActorManager final: public ConfigListener
const int refine,
const ItemColor color,
const Identified identified,
+ const Damaged damaged,
const int subX, const int subY,
const int *const cards);