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authorAndrei Karas <akaras@inbox.ru>2014-06-24 22:49:20 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-24 22:49:20 +0300
commit84d56b88a03054d35b84dc1ecbd7ad4614f8ac86 (patch)
treea6de73a2a93ac287413917c1ba540dff6f65da5d /src/actormanager.cpp
parent0a4da74459471686e153b600253f12706d0ce8de (diff)
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Add new action for select closest monster without filters and sorting.
By default unassigned.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r--src/actormanager.cpp29
1 files changed, 21 insertions, 8 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 36fdf7c93..4e4cf0655 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -833,25 +833,36 @@ Being *ActorManager::findNearestLivingBeing(const int x, const int y,
{
const int maxDist = maxTileDist * mapTileSize;
- return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded);
+ return findNearestLivingBeing(nullptr, maxDist,
+ type,
+ x, y,
+ excluded,
+ true);
}
Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const int maxDist,
- const ActorType::Type type) const
+ const ActorType::Type type,
+ const bool allowSort) const
{
if (!aroundBeing)
return nullptr;
- return findNearestLivingBeing(aroundBeing, maxDist, type,
- aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing);
+ return findNearestLivingBeing(aroundBeing,
+ maxDist,
+ type,
+ aroundBeing->getTileX(),
+ aroundBeing->getTileY(),
+ aroundBeing,
+ allowSort);
}
Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
int maxDist,
const ActorType::Type &type,
const int x, const int y,
- const Being *const excluded) const
+ const Being *const excluded,
+ const bool allowSort) const
{
if (!aroundBeing || !player_node)
return nullptr;
@@ -874,11 +885,13 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
maxDist = maxDist * maxDist;
- const bool cycleSelect = (mCyclePlayers && type == ActorType::PLAYER)
+ const bool cycleSelect = allowSort
+ && ((mCyclePlayers && type == ActorType::PLAYER)
|| (mCycleMonsters && type == ActorType::MONSTER)
- || (mCycleNPC && type == ActorType::NPC);
+ || (mCycleNPC && type == ActorType::NPC));
- const bool filtered = config.getBoolValue("enableAttackFilter")
+ const bool filtered = allowSort
+ && config.getBoolValue("enableAttackFilter")
&& type == ActorType::MONSTER;
const bool modActive = inputManager.isActionActive(
InputAction::STOP_ATTACK);