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authorAndrei Karas <akaras@inbox.ru>2015-08-09 00:27:33 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-09 00:27:33 +0300
commit2fa941b89177cf91cbbc84700c1d7631aa85bcc2 (patch)
treeebc3464db530afd540a67bb86ea735624841ec32 /src/actormanager.cpp
parentb4ec726fe28f65b15fd4cc7b0ef6fd72b7d24c02 (diff)
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Add some missing checks to other files found by paranucker.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r--src/actormanager.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 155d844ce..c046201d1 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -264,19 +264,24 @@ Being *ActorManager::createBeing(const BeingId id,
|| type == ActorType::Npc)
{
being->updateFromCache();
- beingHandler->requestNameById(id);
+ if (beingHandler)
+ beingHandler->requestNameById(id);
if (localPlayer)
localPlayer->checkNewName(being);
}
else if (type == ActorType::Monster)
{
- if (serverFeatures->haveMonsterName())
+ if (serverFeatures && serverFeatures->haveMonsterName())
beingHandler->requestNameById(id);
}
else if (type == ActorType::Portal)
{
- if (serverFeatures->haveServerWarpNames())
+ if (beingHandler &&
+ serverFeatures &&
+ serverFeatures->haveServerWarpNames())
+ {
beingHandler->requestNameById(id);
+ }
}
if (type == ActorType::Player)
{
@@ -513,10 +518,13 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
ActorSprite *const actor = *it;
- if ((being && (being->isAlive()
- || (mTargetDeadPlayers && being->getType() == ActorType::Player))
- && (allPlayers == AllPlayers_true || being != localPlayer))
- || actor->getType() == ActorType::FloorItem)
+ if ((being &&
+ (being->isAlive() ||
+ (mTargetDeadPlayers &&
+ being->getType() == ActorType::Player)) &&
+ (allPlayers == AllPlayers_true ||
+ being != localPlayer)) ||
+ actor->getType() == ActorType::FloorItem)
{
if ((actor->getPixelX() - xtol <= x) &&
(actor->getPixelX() + xtol > x) &&
@@ -834,9 +842,6 @@ void ActorManager::logic()
FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
{
const ActorSprite *const actor = *it;
- if (!actor)
- continue;
-
const ActorTypeT &type = actor->getType();
if (type == ActorType::Player)
{
@@ -1855,7 +1860,7 @@ void ActorManager::updateBadges()
for_actors
{
ActorSprite *const actor = *it;
- if (actor && actor->getType() == ActorType::Player)
+ if (actor->getType() == ActorType::Player)
{
Being *const being = static_cast<Being*>(actor);
being->showBadges(showBadges);
@@ -1869,7 +1874,7 @@ void ActorManager::removeRoom(const int chatId)
for_actors
{
ActorSprite *const actor = *it;
- if (actor && actor->getType() == ActorType::Npc)
+ if (actor->getType() == ActorType::Npc)
{
Being *const being = static_cast<Being*>(actor);
const ChatObject *const chat = being->getChat();
@@ -1889,7 +1894,7 @@ void ActorManager::updateRoom(const ChatObject *const newChat)
for_actors
{
ActorSprite *const actor = *it;
- if (actor && actor->getType() == ActorType::Npc)
+ if (actor->getType() == ActorType::Npc)
{
Being *const being = static_cast<Being*>(actor);
ChatObject *const chat = being->getChat();