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author | Andrei Karas <akaras@inbox.ru> | 2014-08-21 18:50:54 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-08-21 18:50:54 +0300 |
commit | 2c1130c1a8acb1c3df42ba904589d01b6a459017 (patch) | |
tree | b9ba013a26063a76aa152a746e7ae9eac41b7fb6 /src/actions/move.cpp | |
parent | 08507b9d5b3e16f8d40b32bb2540c0dbc31ff4f1 (diff) | |
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Move move related actions into separate file.
Diffstat (limited to 'src/actions/move.cpp')
-rw-r--r-- | src/actions/move.cpp | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/src/actions/move.cpp b/src/actions/move.cpp new file mode 100644 index 000000000..6aca5e7b2 --- /dev/null +++ b/src/actions/move.cpp @@ -0,0 +1,286 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "actions/move.h" + +#include "actormanager.h" +#include "dropshortcut.h" +#include "emoteshortcut.h" +#include "game.h" +#include "itemshortcut.h" +#include "soundmanager.h" + +#include "actions/actiondef.h" + +#include "being/attributes.h" +#include "being/localplayer.h" +#include "being/playerinfo.h" +#include "being/playerrelations.h" + +#include "gui/dialogsmanager.h" +#include "gui/gui.h" +#include "gui/popupmanager.h" +#include "gui/sdlinput.h" +#include "gui/viewport.h" + +#include "gui/popups/popupmenu.h" + +#include "gui/windows/skilldialog.h" +#include "gui/windows/socialwindow.h" +#include "gui/windows/statuswindow.h" +#include "gui/windows/tradewindow.h" +#include "gui/windows/questswindow.h" +#include "gui/windows/quitdialog.h" +#include "gui/windows/whoisonline.h" +#include "gui/windows/botcheckerwindow.h" +#include "gui/windows/buyselldialog.h" +#include "gui/windows/chatwindow.h" +#include "gui/windows/debugwindow.h" +#include "gui/windows/didyouknowwindow.h" +#include "gui/windows/equipmentwindow.h" +#include "gui/windows/helpwindow.h" +#include "gui/windows/inventorywindow.h" +#include "gui/windows/killstats.h" +#include "gui/windows/minimap.h" +#include "gui/windows/npcdialog.h" +#include "gui/windows/outfitwindow.h" +#include "gui/windows/setupwindow.h" +#include "gui/windows/shopwindow.h" +#include "gui/windows/shortcutwindow.h" +#include "gui/windows/updaterwindow.h" + +#include "gui/widgets/tabs/chattab.h" + +#include "render/graphics.h" + +#include "net/net.h" +#include "net/playerhandler.h" +#include "net/tradehandler.h" + +#include "listeners/updatestatuslistener.h" + +#include "resources/map/map.h" + +#include "utils/gettext.h" + +#include "debug.h" + +extern ShortcutWindow *spellShortcutWindow; +extern std::string tradePartnerName; +extern QuitDialog *quitDialog; + +namespace Actions +{ + +static bool closeMoveNpcDialog(bool focus) +{ + NpcDialog *const dialog = NpcDialog::getActive(); + if (dialog) + { + if (dialog->isCloseState()) + { + dialog->closeDialog(); + return true; + } + else if (focus) + { + dialog->refocus(); + } + } + return false; +} + +impHandler(moveUp) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directUp(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveDown) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directDown(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveLeft) +{ + if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearPreviousOutfit(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directLeft(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveRight) +{ + if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearNextOutfit(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveForward) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveToPoint) +{ + const int num = event.action - InputAction::MOVE_TO_POINT_1; + if (socialWindow && num >= 0) + { + socialWindow->selectPortal(num); + return true; + } + + return false; +} + +impHandler0(crazyMoves) +{ + if (localPlayer) + { + localPlayer->crazyMove(); + return true; + } + return false; +} + +impHandler0(moveToTarget) +{ + if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) + && !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToTarget(); + return true; + } + return false; +} + +impHandler0(moveToHome) +{ + if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) + && !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToHome(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + return false; +} + +impHandler0(directUp) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::UP) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::UP); + if (Net::getPlayerHandler()) + Net::getPlayerHandler()->setDirection(BeingDirection::UP); + } + } + return true; + } + return false; +} + +impHandler0(directDown) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::DOWN) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::DOWN); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::DOWN); + } + } + } + return true; + } + return false; +} + +impHandler0(directLeft) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::LEFT) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::LEFT); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::LEFT); + } + } + } + return true; + } + return false; +} + +impHandler0(directRight) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::RIGHT) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::RIGHT); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::RIGHT); + } + } + } + return true; + } + return false; +} + +} // namespace Actions |