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authorAndrei Karas <akaras@inbox.ru>2012-08-25 01:52:08 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-25 02:16:11 +0300
commitda457cf152d5aff51d859c18d3668682348dbf7a (patch)
tree6ec10caec1fc472f2ef3c7664a1c536434df1c0f /src/actionmanager.cpp
parentb474de4a54c9b1d4d863971e40b807588d554436 (diff)
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change vars or methods to const.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 7a635f852..13b9bb956 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -67,8 +67,8 @@
#include "debug.h"
-#define impHandler(name) bool name(InputEvent &event)
-#define impHandler0(name) bool name(InputEvent &event A_UNUSED)
+#define impHandler(name) bool name(const InputEvent &event)
+#define impHandler0(name) bool name(const InputEvent &event A_UNUSED)
extern ShortcutWindow *spellShortcutWindow;
extern QuitDialog *quitDialog;
@@ -78,7 +78,7 @@ namespace ActionManager
impHandler0(moveUp)
{
- if (NpcDialog *dialog = NpcDialog::getActive())
+ if (NpcDialog *const dialog = NpcDialog::getActive())
{
dialog->refocus();
return false;
@@ -90,7 +90,7 @@ impHandler0(moveUp)
impHandler0(moveDown)
{
- if (NpcDialog *dialog = NpcDialog::getActive())
+ if (NpcDialog *const dialog = NpcDialog::getActive())
{
dialog->refocus();
return false;
@@ -130,7 +130,7 @@ impHandler0(moveRight)
impHandler(emote)
{
- int emotion = 1 + event.action - Input::KEY_EMOTE_1;
+ const int emotion = 1 + event.action - Input::KEY_EMOTE_1;
if (emotion > 0)
{
if (emoteShortcut)
@@ -145,7 +145,7 @@ impHandler(emote)
impHandler(moveToPoint)
{
- int num = event.action - Input::KEY_MOVE_TO_POINT_1;
+ const int num = event.action - Input::KEY_MOVE_TO_POINT_1;
if (socialWindow && num >= 0)
{
socialWindow->selectPortal(num);
@@ -159,7 +159,7 @@ impHandler(outfit)
{
if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT))
{
- int num = event.action - Input::KEY_OUTFIT_1;
+ const int num = event.action - Input::KEY_OUTFIT_1;
if (outfitWindow && num >= 0)
{
outfitWindow->wearOutfit(num);
@@ -170,7 +170,7 @@ impHandler(outfit)
}
else if (inputManager.isActionActive(Input::KEY_COPY_OUTFIT))
{
- int num = event.action - Input::KEY_OUTFIT_1;
+ const int num = event.action - Input::KEY_OUTFIT_1;
if (outfitWindow && num >= 0)
{
outfitWindow->copyOutfit(num);
@@ -212,7 +212,7 @@ impHandler0(ok)
setupWindow->action(gcn::ActionEvent(nullptr, "cancel"));
return true;
}
- else if (NpcDialog *dialog = NpcDialog::getActive())
+ else if (NpcDialog *const dialog = NpcDialog::getActive())
{
dialog->action(gcn::ActionEvent(nullptr, "ok"));
return true;
@@ -224,7 +224,7 @@ impHandler(shortcut)
{
if (itemShortcutWindow)
{
- int num = itemShortcutWindow->getTabIndex();
+ const int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS))
{
itemShortcut[num]->useItem(event.action
@@ -679,7 +679,7 @@ impHandler0(helpWindowShow)
return false;
}
-static void showHideWindow(Window *window)
+static void showHideWindow(Window *const window)
{
if (window)
{
@@ -815,7 +815,7 @@ impHandler0(changeMapMode)
miniStatusWindow->updateStatus();
if (Game::instance())
{
- if (Map *map = Game::instance()->getCurrentMap())
+ if (Map *const map = Game::instance()->getCurrentMap())
map->redrawMap();
}
return true;
@@ -930,7 +930,7 @@ impHandler0(talk)
{
if (player_node)
{
- Being *target = player_node->getTarget();
+ Being *const target = player_node->getTarget();
if (target)
{
if (target->canTalk())
@@ -983,7 +983,7 @@ impHandler0(targetAttack)
if (player_node && actorSpriteManager)
{
- bool newTarget = !inputManager.isActionActive(
+ const bool newTarget = !inputManager.isActionActive(
Input::KEY_STOP_ATTACK);
// A set target has highest priority
if (!player_node->getTarget())
@@ -1003,11 +1003,11 @@ impHandler0(targetAttack)
return false;
}
-static bool setTarget(ActorSprite::Type type)
+static bool setTarget(const ActorSprite::Type type)
{
if (actorSpriteManager && player_node)
{
- Being *target = actorSpriteManager->findNearestLivingBeing(
+ Being *const target = actorSpriteManager->findNearestLivingBeing(
player_node, 20, type);
if (target && target != player_node->getTarget())