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author | Andrei Karas <akaras@inbox.ru> | 2014-09-20 19:12:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-20 19:12:19 +0300 |
commit | ebd21ed95b475d7a411bc6d341fb287b0c125509 (patch) | |
tree | b5db0bb229e36866f0ea546f2f99527259205c9a | |
parent | 709c0c8aa1cadef919a106f3c0b83a3b41f5ac1e (diff) | |
download | plus-ebd21ed95b475d7a411bc6d341fb287b0c125509.tar.gz plus-ebd21ed95b475d7a411bc6d341fb287b0c125509.tar.bz2 plus-ebd21ed95b475d7a411bc6d341fb287b0c125509.tar.xz plus-ebd21ed95b475d7a411bc6d341fb287b0c125509.zip |
Remove mercenary skills if mercenary was removed.
-rw-r--r-- | src/actormanager.cpp | 21 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 1 | ||||
-rw-r--r-- | src/being/localplayer.h | 7 | ||||
-rw-r--r-- | src/net/eathena/mercenaryhandler.cpp | 3 |
4 files changed, 27 insertions, 5 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 2b91a30df..c025d9f44 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -38,6 +38,7 @@ #include "gui/windows/botcheckerwindow.h" #include "gui/windows/chatwindow.h" #include "gui/windows/equipmentwindow.h" +#include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/questswindow.h" @@ -800,21 +801,31 @@ void ActorManager::logic() BLOCK_START("ActorManager::logic 1") FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors) { - if (!*it) + const ActorSprite *const actor = *it; + if (!actor) continue; - if ((*it) && (*it)->getType() == ActorType::Player) + const ActorType::Type &type = actor->getType(); + if (type == ActorType::Player) { - const Being *const being = static_cast<const Being*>(*it); + const Being *const being = static_cast<const Being*>(actor); being->addToCache(); if (beingEquipmentWindow) beingEquipmentWindow->resetBeing(being); } + else if (localPlayer && type == ActorType::Mercenary) + { + if (actor->getId() == localPlayer->getMercenary()) + { + localPlayer->setMercenary(0); + skillDialog->hideSkills(SkillOwner::Mercenary); + } + } if (localPlayer) { - if (localPlayer->getTarget() == *it) + if (localPlayer->getTarget() == actor) localPlayer->setTarget(nullptr); - if (localPlayer->getPickUpTarget() == *it) + if (localPlayer->getPickUpTarget() == actor) localPlayer->unSetPickUpTarget(); } if (viewport) diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 30e323d7e..062a06678 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -153,6 +153,7 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) : mTestParticleName(), mTestParticleTime(0), mTestParticleHash(0L), + mMercenaryId(0), mWalkingDir(0), mUpdateName(true), mBlockAdvert(false), diff --git a/src/being/localplayer.h b/src/being/localplayer.h index ed2b42b53..d90e94dc1 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -403,6 +403,12 @@ class LocalPlayer final : public Being, AwayListener *getAwayListener() const A_WARN_UNUSED { return mAwayListener; } + void setMercenary(const int id) + { mMercenaryId = id; } + + int getMercenary() const + { return mMercenaryId; } + protected: void updateCoords() override final; @@ -484,6 +490,7 @@ class LocalPlayer final : public Being, std::string mTestParticleName; int mTestParticleTime; unsigned long mTestParticleHash; + int mMercenaryId; unsigned char mWalkingDir; // The direction the player is walking in. /** Whether or not the name settings have changed */ bool mUpdateName; diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp index 2a44e86ca..63c43f093 100644 --- a/src/net/eathena/mercenaryhandler.cpp +++ b/src/net/eathena/mercenaryhandler.cpp @@ -24,6 +24,7 @@ #include "logger.h" #include "being/being.h" +#include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" @@ -110,6 +111,8 @@ void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg) dstBeing->setName(name); dstBeing->setLevel(level); dstBeing->setAttackRange(range); + if (localPlayer) + localPlayer->setMercenary(dstBeing->getId()); } } |