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authorAndrei Karas <akaras@inbox.ru>2018-07-11 00:48:49 +0300
committerAndrei Karas <akaras@inbox.ru>2018-07-11 00:48:49 +0300
commit8ba955968456ce969f78f53e52e59e7447a84c33 (patch)
tree3fd4bc4d482f24ac219dde7325d6b4c65a8dfa38
parentab4e8f337e4f7c1e1063382038cfa6c86670b772 (diff)
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Use unsigned enum values in inputcondition.h
-rw-r--r--src/enums/input/inputcondition.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/enums/input/inputcondition.h b/src/enums/input/inputcondition.h
index d455d6763..c7b2befe8 100644
--- a/src/enums/input/inputcondition.h
+++ b/src/enums/input/inputcondition.h
@@ -25,35 +25,35 @@ namespace InputCondition
{
enum Type
{
- DEFAULT = 1, // default condition
- ENABLED = 2, // keyboard must be enabled
- NOINPUT = 4, // input items must be unfocused
- NOAWAY = 8, // player not in away mode
- NOSETUP = 16, // setup window is hidde
- VALIDSPEED = 32, // valid speed
- NOMODAL = 64, // modal windows inactive
- NONPCINPUT = 128, // npc input field inactive
- EMODS = 256, // game modifiers enabled
- NOTARGET = 512, // no target/untarget keys
+ DEFAULT = 1U, // default condition
+ ENABLED = 2U, // keyboard must be enabled
+ NOINPUT = 4U, // input items must be unfocused
+ NOAWAY = 8U, // player not in away mode
+ NOSETUP = 16U, // setup window is hidde
+ VALIDSPEED = 32U, // valid speed
+ NOMODAL = 64U, // modal windows inactive
+ NONPCINPUT = 128U, // npc input field inactive
+ EMODS = 256U, // game modifiers enabled
+ NOTARGET = 512U, // no target/untarget keys
// pressed
- NOFOLLOW = 1024, // follow mode disabled
- INGAME = 2048, // game must be started
- NOBUYSELL = 4096, // no active buy or sell dialogs
- NONPCDIALOG = 8192, // no active npc dialog or
+ NOFOLLOW = 1024U, // follow mode disabled
+ INGAME = 2048U, // game must be started
+ NOBUYSELL = 4096U, // no active buy or sell dialogs
+ NONPCDIALOG = 8192U, // no active npc dialog or
// dialog almost closed
- NOTALKING = 16384, // player have no opened
+ NOTALKING = 16384U, // player have no opened
// dialogs what prevent moving
- ALIVE = 32768, // player alive
- NOVENDING = 65536, // vending disabled
- NOROOM = 131072, // not joined room
- NOBLOCK = 262144, // no blocked move (trick dead)
- KEY_DOWN = 524288, // key press allowed
- KEY_UP = 1048576, // key release allowed
- SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys
- SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys
- GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key
- GAME2 = 2 + 8 + 16 + 64 + 2048,
- ARROWKEYS = 2 + 4 + 8 + 16 + 64 + 2048 + 4096 +
+ ALIVE = 32768U, // player alive
+ NOVENDING = 65536U, // vending disabled
+ NOROOM = 131072U, // not joined room
+ NOBLOCK = 262144U, // no blocked move (trick dead)
+ KEY_DOWN = 524288U, // key press allowed
+ KEY_UP = 1048576U, // key release allowed
+ SHORTCUT = 2U + 4 + 16 + 512 + 2048, // flags for shortcut keys
+ SHORTCUT0 = 2U + 4 + 16 + 512, // flags for shortcut keys
+ GAME = 2U + 4 + 8 + 16 + 64 + 2048, // main game key
+ GAME2 = 2U + 8 + 16 + 64 + 2048,
+ ARROWKEYS = 2U + 4 + 8 + 16 + 64 + 2048 + 4096 +
16384 + 65536 + 131072 + 262144
};
} // namespace InputCondition