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authorAndrei Karas <akaras@inbox.ru>2016-06-21 14:48:50 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-21 14:48:50 +0300
commit71cccfd289845fcd31e64f35d600ebafd4aa29c6 (patch)
tree92aa5ed488968288b4308276e2ce889b872d14d1
parent2db418d196b1778c0160420201066af824f6eae1 (diff)
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Split in Being setSprite into setSprite and setSpriteId.
-rw-r--r--src/being/being.cpp102
-rw-r--r--src/being/being.h3
-rw-r--r--src/gui/windows/charcreatedialog.cpp6
-rw-r--r--src/net/eathena/beinghandler.cpp90
-rw-r--r--src/net/eathena/beingrecv.cpp6
-rw-r--r--src/net/eathena/charserverrecv.cpp54
-rw-r--r--src/net/tmwa/beinghandler.cpp30
-rw-r--r--src/net/tmwa/beingrecv.cpp6
-rw-r--r--src/net/tmwa/charserverrecv.cpp60
9 files changed, 181 insertions, 176 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 84716dd8f..19678cf64 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -494,10 +494,8 @@ void Being::setSubtype(const BeingTypeId subtype,
setRaceName(_("Human"));
if (charServerHandler)
{
- setSprite(charServerHandler->baseSprite(),
- id,
- std::string(),
- ItemColor_one);
+ setSpriteId(charServerHandler->baseSprite(),
+ id);
}
}
else
@@ -2490,6 +2488,95 @@ void Being::updateSprite(const unsigned int slot,
mSlots[slot].cardsId);
}
+// set sprite id, reset colors, reset cards
+void Being::setSpriteId(const unsigned int slot,
+ const int id) restrict2
+{
+ if (!charServerHandler || slot >= charServerHandler->maxSprite())
+ return;
+
+ if (slot >= CAST_U32(mSprites.size()))
+ ensureSize(slot + 1);
+
+ if (slot >= CAST_U32(mSlots.size()))
+ mSlots.resize(slot + 1, BeingSlot());
+
+ // id = 0 means unequip
+ if (id == 0)
+ {
+ removeSprite(slot);
+ mSpriteDraw[slot] = 0;
+
+ const int id1 = mSlots[slot].spriteId;
+ if (id1)
+ {
+ const ItemInfo &info = ItemDB::get(id1);
+ if (mMap &&
+ mType == ActorType::Player)
+ {
+ const BeingId pet = fromInt(info.getPet(), BeingId);
+ if (pet != BeingId_zero)
+ removePet(pet);
+ }
+ removeItemParticles(id1);
+ }
+ }
+ else
+ {
+ const ItemInfo &info = ItemDB::get(id);
+ const std::string &restrict filename = info.getSprite(
+ mGender, mSubType);
+ int lastTime = 0;
+ int startTime = 0;
+ AnimatedSprite *restrict equipmentSprite = nullptr;
+
+ if (mType == ActorType::Player)
+ {
+ const BeingId pet = fromInt(info.getPet(), BeingId);
+ if (pet != BeingId_zero)
+ addPet(pet);
+ }
+
+ if (!filename.empty())
+ {
+ equipmentSprite = AnimatedSprite::delayedLoad(
+ paths.getStringValue("sprites").append(filename));
+ }
+
+ if (equipmentSprite)
+ {
+ equipmentSprite->setSpriteDirection(getSpriteDirection());
+ startTime = getStartTime();
+ lastTime = getLastTime();
+ }
+
+ CompoundSprite::setSprite(slot, equipmentSprite);
+ mSpriteDraw[slot] = id;
+
+ addItemParticles(id, info.getDisplay());
+
+ setAction(mAction, 0);
+ if (equipmentSprite)
+ {
+ if (lastTime > 0)
+ {
+ equipmentSprite->setLastTime(startTime);
+ equipmentSprite->update(lastTime);
+ }
+ }
+ }
+
+ BeingSlot &beingSlot = mSlots[slot];
+ beingSlot.spriteId = id;
+ beingSlot.color = "";
+ beingSlot.colorId = ItemColor_one;
+ beingSlot.cardsId = CardsList(nullptr);
+ recalcSpritesOrder();
+ if (beingEquipmentWindow)
+ beingEquipmentWindow->updateBeing(this);
+}
+
+// set sprite id, colors, reset cards
void Being::setSprite(const unsigned int slot,
const int id,
std::string color,
@@ -2587,6 +2674,7 @@ void Being::setSprite(const unsigned int slot,
beingEquipmentWindow->updateBeing(this);
}
+// set sprite id, colors, cards
void Being::setSpriteCards(const unsigned int slot,
const int id,
std::string color,
@@ -3848,10 +3936,8 @@ void Being::undressItemById(const int id) restrict2
{
if (id == mSlots[f].spriteId)
{
- setSprite(CAST_U32(f),
- 0,
- std::string(),
- ItemColor_one);
+ setSpriteId(CAST_U32(f),
+ 0);
break;
}
}
diff --git a/src/being/being.h b/src/being/being.h
index 825e4ab84..79068b255 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -326,6 +326,9 @@ class Being notfinal : public ActorSprite,
ItemColor colorId,
CardsList cards) restrict2;
+ void setSpriteId(const unsigned int slot,
+ const int id) restrict2;
+
void setWeaponId(const int id) restrict2;
void setTempSprite(const unsigned int slot,
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index c58be3e02..762d76c00 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -156,10 +156,8 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
it != it_fend;
++ it, i ++)
{
- mPlayer->setSprite(i,
- *it,
- std::string(),
- ItemColor_one);
+ mPlayer->setSpriteId(i,
+ *it);
}
if (!maxHairColor)
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 0243f1899..dbf797e2b 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -50,66 +50,36 @@ void BeingHandler::undress(Being *const being) const
{
if (!being)
return;
- being->setSprite(SPRITE_WEAPON,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_HEAD_BOTTOM,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_HEAD_TOP,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_HEAD_MID,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_CLOTHES_COLOR,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_SHIELD,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_FLOOR,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_ROBE,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_EVOL2,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_EVOL3,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_EVOL4,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_EVOL5,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_EVOL6,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_HAIR,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_SHOES,
- 0,
- std::string(),
- ItemColor_one);
+ being->setSpriteId(SPRITE_WEAPON,
+ 0);
+ being->setSpriteId(SPRITE_HEAD_BOTTOM,
+ 0);
+ being->setSpriteId(SPRITE_HEAD_TOP,
+ 0);
+ being->setSpriteId(SPRITE_HEAD_MID,
+ 0);
+ being->setSpriteId(SPRITE_CLOTHES_COLOR,
+ 0);
+ being->setSpriteId(SPRITE_SHIELD,
+ 0);
+ being->setSpriteId(SPRITE_FLOOR,
+ 0);
+ being->setSpriteId(SPRITE_ROBE,
+ 0);
+ being->setSpriteId(SPRITE_EVOL2,
+ 0);
+ being->setSpriteId(SPRITE_EVOL3,
+ 0);
+ being->setSpriteId(SPRITE_EVOL4,
+ 0);
+ being->setSpriteId(SPRITE_EVOL5,
+ 0);
+ being->setSpriteId(SPRITE_EVOL6,
+ 0);
+ being->setSpriteId(SPRITE_HAIR,
+ 0);
+ being->setSpriteId(SPRITE_SHOES,
+ 0);
}
void BeingHandler::requestRanks(const RankT rank) const
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 2a06e899b..bffa9d274 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -165,10 +165,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
itemColor,
CardsList(cards));
dstBeing->setWeaponId(id);
- dstBeing->setSprite(SPRITE_FLOOR,
- id2,
- std::string(),
- ItemColor_one);
+ dstBeing->setSpriteId(SPRITE_FLOOR,
+ id2);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 321745312..555a876be 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -147,10 +147,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setHairColor(color);
if (hairStyle == 0)
{
- tempPlayer->setSprite(SPRITE_HAIR_COLOR,
- 0,
- std::string(),
- ItemColor_one);
+ tempPlayer->setSpriteId(SPRITE_HAIR_COLOR,
+ 0);
}
else
{
@@ -187,38 +185,22 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
shoes = msg.readInt32("robe");
if (!serverFeatures->haveAdvancedSprites())
{
- tempPlayer->setSprite(SPRITE_HAIR,
- shoes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_SHOES,
- gloves,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_SHIELD,
- cape,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_TOP,
- misc1,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_WEAPON,
- bottomClothes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_FLOOR,
- shield,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
- hat,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
- topClothes,
- std::string(),
- ItemColor_one);
+ tempPlayer->setSpriteId(SPRITE_HAIR,
+ shoes);
+ tempPlayer->setSpriteId(SPRITE_SHOES,
+ gloves);
+ tempPlayer->setSpriteId(SPRITE_SHIELD,
+ cape);
+ tempPlayer->setSpriteId(SPRITE_HEAD_TOP,
+ misc1);
+ tempPlayer->setSpriteId(SPRITE_WEAPON,
+ bottomClothes);
+ tempPlayer->setSpriteId(SPRITE_FLOOR,
+ shield);
+ tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR,
+ hat);
+ tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM,
+ topClothes);
// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
if (packetVersion >= 20110928)
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 159e56fb8..346aedf58 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -49,26 +49,16 @@ void BeingHandler::undress(Being *const being) const
{
if (!being)
return;
- being->setSprite(SPRITE_WEAPON,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_HEAD_BOTTOM,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_CLOTHES_COLOR,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_HAIR,
- 0,
- std::string(),
- ItemColor_one);
- being->setSprite(SPRITE_SHOES,
- 0,
- std::string(),
- ItemColor_one);
+ being->setSpriteId(SPRITE_WEAPON,
+ 0);
+ being->setSpriteId(SPRITE_HEAD_BOTTOM,
+ 0);
+ being->setSpriteId(SPRITE_CLOTHES_COLOR,
+ 0);
+ being->setSpriteId(SPRITE_HAIR,
+ 0);
+ being->setSpriteId(SPRITE_SHOES,
+ 0);
}
#ifdef EATHENA_SUPPORT
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index d86d8b2ec..2ece0e993 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -148,10 +148,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
"",
ItemColor_one);
dstBeing->setWeaponId(id);
- dstBeing->setSprite(SPRITE_FLOOR,
- id2,
- std::string(),
- ItemColor_one);
+ dstBeing->setSpriteId(SPRITE_FLOOR,
+ id2);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 982779a23..85f06159d 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -124,10 +124,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
msg.readUInt8("unused");
if (hairStyle == 0)
{
- tempPlayer->setSprite(SPRITE_HAIR_COLOR,
- 0,
- std::string(),
- ItemColor_one);
+ tempPlayer->setSpriteId(SPRITE_HAIR_COLOR,
+ 0);
}
else
{
@@ -150,42 +148,24 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
- tempPlayer->setSprite(SPRITE_HAIR,
- shoes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_SHOES,
- gloves,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_SHIELD,
- cape,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_TOP,
- misc1,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_WEAPON,
- bottomClothes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_FLOOR,
- shield,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
- hat,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
- topClothes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_MID,
- misc2,
- std::string(),
- ItemColor_one);
+ tempPlayer->setSpriteId(SPRITE_HAIR,
+ shoes);
+ tempPlayer->setSpriteId(SPRITE_SHOES,
+ gloves);
+ tempPlayer->setSpriteId(SPRITE_SHIELD,
+ cape);
+ tempPlayer->setSpriteId(SPRITE_HEAD_TOP,
+ misc1);
+ tempPlayer->setSpriteId(SPRITE_WEAPON,
+ bottomClothes);
+ tempPlayer->setSpriteId(SPRITE_FLOOR,
+ shield);
+ tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR,
+ hat);
+ tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM,
+ topClothes);
+ tempPlayer->setSpriteId(SPRITE_HEAD_MID,
+ misc2);
character->slot = msg.readUInt8("slot");
const uint8_t sex = CAST_U8(msg.readUInt8("gender"));