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authorAndrei Karas <akaras@inbox.ru>2012-06-21 23:00:31 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-21 23:00:31 +0300
commit4fb515c4d3ec3b2109c7e406ae3169c534854513 (patch)
treeda7c94e59d8061f500e1d8ba22a495cc1091b853
parent5a392e77e1d77becd1ada0bdf3984c7260b8e287 (diff)
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Add option for delayed OpenGL images load enable/disable.
-rw-r--r--src/defaults.cpp1
-rw-r--r--src/game.cpp3
-rw-r--r--src/gui/setup_perfomance.cpp3
3 files changed, 6 insertions, 1 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index e8f421216..30cbc8a57 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -259,6 +259,7 @@ DefaultsData* getConfigDefaults()
AddDEF(configData, "newtextures", true);
AddDEF(configData, "videodetected", false);
AddDEF(configData, "hideErased", false);
+ AddDEF(configData, "enableDelayedAnimations", true);
return configData;
}
diff --git a/src/game.cpp b/src/game.cpp
index 75317edac..253f9fb67 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -387,7 +387,8 @@ Game::Game():
top->add(viewport);
viewport->requestMoveToBottom();
- AnimatedSprite::setEnableCache(mainGraphics->getOpenGL());
+ AnimatedSprite::setEnableCache(mainGraphics->getOpenGL()
+ && config.getBoolValue("enableDelayedAnimations"));
createGuiWindows();
diff --git a/src/gui/setup_perfomance.cpp b/src/gui/setup_perfomance.cpp
index 8d6592315..e6cd75436 100644
--- a/src/gui/setup_perfomance.cpp
+++ b/src/gui/setup_perfomance.cpp
@@ -66,6 +66,9 @@ Setup_Perfomance::Setup_Perfomance()
new SetupItemCheckBox(_("Enable map reduce (Software)"), "",
"enableMapReduce", this, "enableMapReduceEvent");
+ new SetupItemCheckBox(_("Enable delayed images load (OpenGL)"), "",
+ "enableDelayedAnimations", this, "enableDelayedAnimationsEvent");
+
new SetupItemLabel(_("Better quality (disable for better perfomance)"),
"", this);