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author | Andrei Karas <akaras@inbox.ru> | 2015-12-11 03:40:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-11 03:40:10 +0300 |
commit | 03bfdac51a028d07dbfc8b6c74e43a622719dd51 (patch) | |
tree | b3dedf4610179a7f1bf606c3bd4f5ec33b42a998 | |
parent | 085b2b100cc55cf2d337c448cf388328434bde4e (diff) | |
download | plus-03bfdac51a028d07dbfc8b6c74e43a622719dd51.tar.gz plus-03bfdac51a028d07dbfc8b6c74e43a622719dd51.tar.bz2 plus-03bfdac51a028d07dbfc8b6c74e43a622719dd51.tar.xz plus-03bfdac51a028d07dbfc8b6c74e43a622719dd51.zip |
Fix warnings in mobileopengl2graphics.
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 168 |
1 files changed, 93 insertions, 75 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 41c944d86..90c145240 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -75,6 +75,8 @@ var[vp + 22] = x2; \ var[vp + 23] = y2; +#define toGL static_cast<GLfloat> + GLuint MobileOpenGL2Graphics::mTextureBinded = 0U; GLuint MobileOpenGL2Graphics::mTextureSizeUniform = 0U; int MobileOpenGL2Graphics::mTextureWidth = 1; @@ -184,9 +186,7 @@ void MobileOpenGL2Graphics::postInit() mglUniform1f(mTextureColorUniform, 1.0f); - //mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat)); - - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); + mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); mglEnableVertexAttribArray(0); mAttributesBinded = mVbo; @@ -266,13 +266,17 @@ void MobileOpenGL2Graphics::drawQuad(const int srcX, const int srcY, const GLfloat texY2 = srcY + height; const GLfloat x2 = dstX + width; const GLfloat y2 = dstY + height; + const GLfloat srcX2 = toGL(srcX); + const GLfloat srcY2 = toGL(srcY); + const GLfloat dstX2 = toGL(dstX); + const GLfloat dstY2 = toGL(dstY); GLfloat vertices[] = { - dstX, dstY, srcX, srcY, - x2, dstY, texX2, srcY, - dstX, y2, srcX, texY2, - x2, y2, texX2, texY2 + dstX2, dstY2, srcX2, srcY2, + x2, dstY2, texX2, srcY2, + dstX2, y2, srcX2, texY2, + x2, y2, texX2, texY2 }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -293,13 +297,17 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY, const GLfloat texY2 = srcY + height; const GLfloat x2 = dstX + desiredWidth; const GLfloat y2 = dstY + desiredHeight; + const GLfloat srcX2 = toGL(srcX); + const GLfloat srcY2 = toGL(srcY); + const GLfloat dstX2 = toGL(dstX); + const GLfloat dstY2 = toGL(dstY); GLfloat vertices[] = { - dstX, dstY, srcX, srcY, - x2, dstY, texX2, srcY, - dstX, y2, srcX, texY2, - x2, y2, texX2, texY2 + dstX2, dstY2, srcX2, srcY2, + x2, dstY2, texX2, srcY2, + dstX2, y2, srcX2, texY2, + x2, y2, texX2, texY2 }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -437,14 +445,16 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image *const image, return; const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; const int iw = imageRect.w; const int ih = imageRect.h; if (iw == 0 || ih == 0) return; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const GLfloat srcX2 = toGL(srcX); + const GLfloat srcY2 = toGL(srcY); const ClipRect &clipArea = mClipStack.top(); const int x2 = x + clipArea.xOffset; const int y2 = y + clipArea.yOffset; @@ -464,18 +474,17 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image *const image, for (int py = 0; py < h; py += ih) { const int height = (py + ih >= h) ? h - py : ih; - const int texY2 = srcY + height; - const int dstY = y2 + py; + const GLfloat texY2 = srcY + height; + const GLfloat dstY = y2 + py; for (int px = 0; px < w; px += iw) { const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x2 + px; - - const int texX2 = srcX + width; + const GLfloat dstX = x2 + px; + const GLfloat texX2 = srcX + width; vertFill2D(mFloatArray, - srcX, srcY, texX2, texY2, - dstX, dstY, width, height); + srcX2, srcY2, texX2, texY2, + dstX, dstY, width, height); vp += 24; if (vp >= vLimit) @@ -502,13 +511,16 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image *const image, return; const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; const int iw = imageRect.w; const int ih = imageRect.h; if (iw == 0 || ih == 0) return; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const GLfloat srcX2 = toGL(srcX); + const GLfloat srcY2 = toGL(srcY); + #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); #endif @@ -532,18 +544,18 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image *const image, { const int height = (py + scaledHeight >= h) ? h - py : scaledHeight; - const int dstY = y2 + py; - const int scaledY = srcY + height / scaleFactorH; + const GLfloat dstY = y2 + py; + const GLfloat scaledY = srcY + height / scaleFactorH; for (int px = 0; px < w; px += scaledWidth) { const int width = (px + scaledWidth >= w) ? w - px : scaledWidth; const int dstX = x2 + px; - const int scaledX = srcX + width / scaleFactorW; + const GLfloat scaledX = srcX + width / scaleFactorW; vertFill2D(mFloatArray, - srcX, srcY, scaledX, scaledY, - dstX, dstY, width, height); + srcX2, srcY2, scaledX, scaledY, + dstX, dstY, width, height); vp += 24; if (vp >= vLimit) @@ -595,14 +607,17 @@ void MobileOpenGL2Graphics::calcPatternInline(ImageVertexes *const vert, return; const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; const int iw = imageRect.w; const int ih = imageRect.h; if (iw == 0 || ih == 0) return; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const GLfloat srcX2 = toGL(srcX); + const GLfloat srcY2 = toGL(srcY); + const ClipRect &clipArea = mClipStack.top(); const int x2 = x + clipArea.xOffset; const int y2 = y + clipArea.yOffset; @@ -616,18 +631,18 @@ void MobileOpenGL2Graphics::calcPatternInline(ImageVertexes *const vert, for (int py = 0; py < h; py += ih) { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y2 + py; - const int texY2 = srcY + height; + const GLfloat height = (py + ih >= h) ? h - py : ih; + const GLfloat dstY = y2 + py; + const GLfloat texY2 = srcY + height; for (int px = 0; px < w; px += iw) { - const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x2 + px; - const int texX2 = srcX + width; + const GLfloat width = (px + iw >= w) ? w - px : iw; + const GLfloat dstX = x2 + px; + const GLfloat texX2 = srcX2 + width; vertFill2D(floatArray, - srcX, srcY, texX2, texY2, - dstX, dstY, width, height); + srcX2, srcY2, texX2, texY2, + dstX, dstY, width, height); vp += 24; if (vp >= vLimit) @@ -723,17 +738,20 @@ void MobileOpenGL2Graphics::calcTileVertexesInline(ImageVertexes *const vert, return; const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; const int w = imageRect.w; const int h = imageRect.h; if (w == 0 || h == 0) return; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const GLfloat srcX2 = toGL(srcX); + const GLfloat srcY2 = toGL(srcY); + const ClipRect &clipArea = mClipStack.top(); - const int x2 = dstX + clipArea.xOffset; - const int y2 = dstY + clipArea.yOffset; + const GLfloat x2 = dstX + clipArea.xOffset; + const GLfloat y2 = dstY + clipArea.yOffset; const unsigned int vLimit = mMaxVertices * 4; @@ -741,14 +759,14 @@ void MobileOpenGL2Graphics::calcTileVertexesInline(ImageVertexes *const vert, unsigned int vp = ogl.continueVp(); - int texX2 = srcX + w; - int texY2 = srcY + h; + GLfloat texX2 = srcX + w; + GLfloat texY2 = srcY + h; GLfloat *const floatArray = ogl.continueFloatTexArray(); vertFill2D(floatArray, - srcX, srcY, texX2, texY2, - x2, y2, w, h); + srcX2, srcY2, texX2, texY2, + x2, y2, w, h); vp += 24; if (vp >= vLimit) @@ -930,7 +948,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = { - x + clipArea.xOffset, y + clipArea.yOffset, 0, 0 + toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0f, 0.0f }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW); @@ -947,8 +965,8 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, int x2, int y2) const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = { - x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0, 0, - x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0, 0 + toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0f, 0.0f, + toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0f, 0.0f }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW); @@ -963,16 +981,16 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect& rect) setTexturingAndBlending(false); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); - const int x1 = rect.x + clipArea.xOffset; - const int y1 = rect.y + clipArea.yOffset; - const int x2 = x1 + rect.width; - const int y2 = y1 + rect.height; + const GLfloat x1 = rect.x + clipArea.xOffset; + const GLfloat y1 = rect.y + clipArea.yOffset; + const GLfloat x2 = x1 + rect.width; + const GLfloat y2 = y1 + rect.height; GLfloat vertices[] = { - x1, y1, 0, 0, - x1, y2, 0, 0, - x2, y2, 0, 0, - x2, y1, 0, 0 + x1, y1, 0.0f, 0.0f, + x1, y2, 0.0f, 0.0f, + x2, y2, 0.0f, 0.0f, + x2, y1, 0.0f, 0.0f }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -988,16 +1006,16 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect& rect) setTexturingAndBlending(false); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); - const int x1 = rect.x + clipArea.xOffset; - const int y1 = rect.y + clipArea.yOffset; - const int x2 = x1 + rect.width; - const int y2 = y1 + rect.height; + const GLfloat x1 = rect.x + clipArea.xOffset; + const GLfloat y1 = rect.y + clipArea.yOffset; + const GLfloat x2 = x1 + rect.width; + const GLfloat y2 = y1 + rect.height; GLfloat vertices[] = { - x1, y1, 0, 0, - x2, y1, 0, 0, - x1, y2, 0, 0, - x2, y2, 0, 0 + x1, y1, 0.0f, 0.0f, + x2, y1, 0.0f, 0.0f, + x1, y2, 0.0f, 0.0f, + x2, y2, 0.0f, 0.0f }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -1069,14 +1087,14 @@ void MobileOpenGL2Graphics::drawNet(const int x1, const int y1, for (int y = y1; y < y2; y += height) { mFloatArray[vp + 0] = xs1; - mFloatArray[vp + 1] = y; - mFloatArray[vp + 2] = 0; - mFloatArray[vp + 3] = 0; + mFloatArray[vp + 1] = toGL(y); + mFloatArray[vp + 2] = 0.0f; + mFloatArray[vp + 3] = 0.0f; mFloatArray[vp + 4] = xs2; - mFloatArray[vp + 5] = y; - mFloatArray[vp + 6] = 0; - mFloatArray[vp + 7] = 0; + mFloatArray[vp + 5] = toGL(y); + mFloatArray[vp + 6] = 0.0f; + mFloatArray[vp + 7] = 0.0f; vp += 8; if (vp >= vLimit) @@ -1088,12 +1106,12 @@ void MobileOpenGL2Graphics::drawNet(const int x1, const int y1, for (int x = x1; x < x2; x += width) { - mFloatArray[vp + 0] = x; + mFloatArray[vp + 0] = toGL(x); mFloatArray[vp + 1] = ys1; mFloatArray[vp + 2] = 0.0f; mFloatArray[vp + 3] = 0.0f; - mFloatArray[vp + 4] = x; + mFloatArray[vp + 4] = toGL(x); mFloatArray[vp + 5] = ys2; mFloatArray[vp + 6] = 0.0f; mFloatArray[vp + 7] = 0.0f; @@ -1170,12 +1188,12 @@ void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo) mglBindBuffer(GL_ARRAY_BUFFER, vbo); mAttributesBinded = mVboBinded; - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); + mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); } else if (mAttributesBinded != mVboBinded) { mAttributesBinded = mVboBinded; - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); + mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); } } @@ -1184,7 +1202,7 @@ void MobileOpenGL2Graphics::bindAttributes() if (mAttributesBinded != mVboBinded) { mAttributesBinded = mVboBinded; - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); + mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); } } |