/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "touchactions.h"
#include "being.h"
#include "game.h"
#include "keydata.h"
#include "logger.h"
#include "touchmanager.h"
#ifdef ANDROID
#include <SDL_screenkeyboard.h>
#endif
#include "debug.h"
bool padClicked(false);
#ifdef ANDROID
void showKeyboard(const gcn::MouseInput &mouseInput)
{
SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr);
}
#else
void showKeyboard(const gcn::MouseInput &mouseInput A_UNUSED)
{
}
#endif
static void moveChar(int x, int y)
{
Game *const game = Game::instance();
if (!game)
return;
static const int lim = 10;
x -= 50;
y -= 50;
if (x > lim)
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, true);
}
else if (x < -lim)
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, true);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
}
else
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
}
if (y > lim)
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, true);
touchManager.setActionActive(Input::KEY_MOVE_UP, false);
}
else if (y < -lim)
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, false);
touchManager.setActionActive(Input::KEY_MOVE_UP, true);
}
else
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, false);
touchManager.setActionActive(Input::KEY_MOVE_UP, false);
}
}
void padClick(const gcn::MouseInput &mouseInput)
{
moveChar(mouseInput.getX(), mouseInput.getY());
padClicked = true;
}
void padEvents(const gcn::MouseInput &mouseInput)
{
if (mouseInput.getType() == gcn::MouseInput::MOVED)
{
if (padClicked)
moveChar(mouseInput.getX(), mouseInput.getY());
}
}
void padOut(const gcn::MouseInput &mouseInput A_UNUSED)
{
padClicked = false;
moveChar(50, 50);
}
void padUp(const gcn::MouseInput &mouseInput A_UNUSED)
{
padClicked = false;
moveChar(50, 50);
}